When there is ram persent on claim (village or personal) - no teleportation is allowed for people on that claim. This includes prevention of bashing own hf and randomspawn as well as Adventure->Travel of any form.
ADD:
Also, rams should have two states, "activated" and "not activated". Not activated ram can still be used to break things, but does not produce teleportation blocking effect, while activated does. Activating a ram should cost some amount of LP (like 100k). This is to prevent griefing by ram spamming.
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novaalpha
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Idea to fix sieges and switching vaults
Last edited by novaalpha on Tue Jul 05, 2011 4:50 pm, edited 4 times in total.
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ninja_yodeler
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Re: Idea to fix sieges and switching vaults
does this also mean that you cannot port if you build it yourself. some limitations should be made because of all the circumstances a ram can be used for.
other than that i like it.
other than that i like it.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Elden
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Re: Idea to fix sieges and switching vaults
Interesting. Worth a try.
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DatOneGuy
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Re: Idea to fix sieges and switching vaults
Great idea, very interesting. Would solve so much problems right now.
In fact it's a great change to people who dislike teleportation during warfare in general.
In fact it's a great change to people who dislike teleportation during warfare in general.
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Windforce
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Re: Idea to fix sieges and switching vaults
Wont that make Defensive Ram against Brick Longwall useless? Unless you can detect (via scents) that it is a freindly or enemy ram?
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Phaen
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Re: Idea to fix sieges and switching vaults
@Windforce - Why would the people on the claim choose to activate the Defensive Ram?

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Windforce
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Re: Idea to fix sieges and switching vaults
Defendsive Ram is to protect against enemy Longwall/strongboxing their Rams.Phaen wrote:@Windforce - Why would the people on the claim choose to activate the Defensive Ram?
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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novaalpha
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Re: Idea to fix sieges and switching vaults
Updated OP with another part of idea.
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Windforce
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Re: Idea to fix sieges and switching vaults
Well lumpsum LP isnt good idea, 100k LP is cheap to get.novaalpha wrote:Updated OP with another part of idea.
How about having it like a "Ram LP Bank (or auth?)" You need to load it with LP and it drains LP from the "Ram LP Bank" over time once its draiend of LP, the "Siedge is lifted". or something along that line.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Kaios
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Re: Idea to fix sieges and switching vaults
What if your village is expanding banners all over and someone decides to be a complete dick and build a ram on an extension of your village claim in the middle of no where.
Wouldn't that make finding it rather difficult but still initiate the no teleportation mode? Perhaps it needs to be within a certain distance to idol.
Wouldn't that make finding it rather difficult but still initiate the no teleportation mode? Perhaps it needs to be within a certain distance to idol.