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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Punch nerf
Punch also has 75% weight as well (even though the description doesn't say). However when subjected to the sqrt gauntlet it becomes 86.6% weight. For the record all of the weights go through sqrt including modified ones from advantage and maneuvers. Is this intentional?
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Punch nerf
cool, more undocumented changes!
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Punch nerf
One of my concern is that if one person successfully strikes another through their defense, it is almost impossible for the one struck to recover even on an individual based fight much less a squad battle. An element that causes this is the individual that strikes gains a point of advantage, making consecutive attacks much easier to land and harder to counterattack. Another is simply being put in a position of having no defense where someone with flex and bloodlust activated can almost rapid-fire attacks if they do not recover their defense (the same way animals attack).

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Radiant_Maelstrom
- Posts: 325
- Joined: Mon Jun 20, 2011 6:17 am
Re: Punch nerf
That is more of a problem with Unarmed currently. Once a punch gets through your defense, you are most likely royally fucked because they can pretty much spam it to keep hitting you with bloodlust and 1 flex and gaining further advantage. Melee doesn't have this problem.
Also here is a few charts I made while the server is crashed.

I'm probably going to catch some flaks for this but punch doesn't need to be nerfed, it should be changed.
Someone already made mentions of this before but why is shield the only melee maneuver?
Also here is a few charts I made while the server is crashed.

I'm probably going to catch some flaks for this but punch doesn't need to be nerfed, it should be changed.
Someone already made mentions of this before but why is shield the only melee maneuver?
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Punch nerf
I feel if someone punches my Steel plate, his hand should hurt more than me........., not go tru my steel plate.....
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Koru
- Posts: 344
- Joined: Sat Aug 07, 2010 11:06 am
Re: Punch nerf
Maybe attacks always should cost IPs? Or you need at least 50% attack bar for punch to stop punch spam? Or adv shouldn't work for punch?
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Punch nerf
Perhaps they should create a move or maneuver that will benefit you and/or punish those that attack while it is active so that one cannot senselessly punch without losing. This balances unarmed without nerfing it directly while also adding another element to combat. Of course there must be a balancing factor to prevent someone from simplying having it up or making the situation worse for the user that constantly have it up.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Punch nerf
Not bad. It'd definitely add more dimension to combat. However, only the most experienced and skilled fighters can take on multiple opponents without getting the crap beat out of them, kinda like the system works now.Patchouli_Knowledge wrote:Perhaps they should create a move or maneuver that will benefit you and/or punish those that attack while it is active so that one cannot senselessly punch without losing.
Light, frequent punches definitely throw a fighter off balance farther, but they don't knock a guy to the ground. Maybe the amount of advantage gained should be some proportion to the amount of attack that actually got through the defense. As it is, a person gets a full point of advantage for even getting in one point of damage. I know that advantage is tracked to at least the first decimal as some moves give fractional advantage.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.