Server hardware problem

Announcements about major changes in Haven & Hearth.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Server hardware problem

Post by MagicManICT »

Windforce wrote:
rozn wrote:
burgingham wrote:Unfortunately I am a fair player and reported all bugs I know to god already.
Like you have never used a bug...
Like 99% of the hnh population who used the Fuel bug / Tanning bug........ amirite?
The tanniong thing is a bug fix, or rather a workaround to another bug, so... I'd say that doesn't count. ;)

No idea why the thing with the fuel is still there, though. Steel crucibles work correctly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Anaklumos
Posts: 229
Joined: Tue Sep 14, 2010 2:28 am

Re: Server hardware problem

Post by Anaklumos »

Kaios wrote:go to fuk
Lol, Kaios

It so figures you're the one to post first on this
TheVampirate
Posts: 96
Joined: Tue Jun 14, 2011 9:07 am

Re: Server hardware problem

Post by TheVampirate »

Any chance we can get an update on the issues with server stability since the big crash?
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bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Server hardware problem

Post by bmjclark »

Fitzstar wrote:This may have been mentioned before, if so I apologize, but it would appear that the edges of the map have been brought in quite a bit. Areas I used to frequent are no longer accessible, though I don't recall seeing these tiles on the "nuked" list.

Any ideas?

Also, I am certain this has been asked before, but a little time has passed. Is there any indication as to whether the "nuked" areas will ever be restored?
The coords loftar posted didnt seem to line up with the coords alg uses. The areas your trying to get to probably were nuked though. There doesnt seem to be plans to restore the nuked areas in the near future, of course only loftar knows the awnser to that question for sure though.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Server hardware problem

Post by mvgulik »

bmjclark wrote:The coords loftar posted didnt seem to line up with the coords alg uses.
They do line up ... well kinda. There using different Cell scale's ... and there is a little additional offset difference. But other than that ...

Lof: is using 1000x1000 cells. => Coordinate range: (N/W) [-12..0..12] (S/E) = (25 parts of 1k = 25k)
Alg: is using 100x100 cells. => Coordinate range: (N/W) [-124..0..125] (S/E) = (250 parts of 0.1k = 25k)

So Loftar's (0, 0) == Alg's ((-4,-4)..(+5,+5)) Cell's/Area match, or ((-4,-4)..(+6,+6)) Cell's/Border match.
Fitzstar
Posts: 13
Joined: Thu Feb 24, 2011 11:44 pm

Re: Server hardware problem

Post by Fitzstar »

Alright then, the grid sections along the border have been eliminated as well. Stinks. Lost my whole mining operation, the nice little cave on my claim, and a few of my favorite hunting/foraging spots.

Yet, I continue to spend vast amounts of time on this game. I think I'm rightly a little annoyed, but I still enjoy the hell out of it. Jorb and Loftar have got a damn good little game going here and I know I'll be playing until WX, but any response from them on the likelyhood of restoring the nuked areas would be greatly appreciated.

If they have time...

Or even know...

Hell, time to harvest my carrots again.

-Edited for precision.
Last edited by Fitzstar on Sat Jul 09, 2011 2:50 pm, edited 1 time in total.
mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Server hardware problem

Post by mvgulik »

Fitzstar wrote:Alright then, the borders have been eliminated as well.
No more borders. Wow. We now have a infinite game-map. :shock:
(details matter ... if you like to get you point across. :| )
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Elden
Posts: 60
Joined: Tue May 24, 2011 3:04 pm

Re: Server hardware problem

Post by Elden »

No, edge tiles are okay, but the buffer zone have been increased all over the map, to make a nukeland trespassing protection more reliable.
Those buffer areas at the edges are using the same mechanics which were used on quarantine zones, soo here it is - a little edge shrink.
mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Server hardware problem

Post by mvgulik »

Aha, borders moved. thanks.
Any info on there new size of the NoGo-zone around the nuked tiles.

And wile I'm at it, if available, is the world-side NoGo-zone the same size as the NoGo-zone of nuked-tiles. Or has it a different size.
(so I can include them in ... )
Last edited by mvgulik on Sat Jul 09, 2011 10:20 pm, edited 1 time in total.
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Meatstick
Posts: 22
Joined: Mon Jul 05, 2010 8:04 pm

Re: Server hardware problem

Post by Meatstick »

Frustration and disappointment are the emotions going through me right now. :x Commence fapping.

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