tbt, when it comes to realism for game, having brick bashers back is more realistic.
http://en.wikipedia.org/wiki/Breaking_(martial_arts)
-
Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Palibashers are Anti Realism
I think a certain level of..sense...is required, but if I wanted full realism, I'd turn off the computer and go outside.Potjeh wrote:Realism is anti realism, I mean where the hell did you see a computer game that's realistic?
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Palibashers are Anti Realism
And nobody wnats that.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Palibashers are Anti Realism
I'm going to attach my PC to myself in a way that if I die ingame I die in real life.burgingham wrote:And nobody wnats that.
cause permadeath isn't hardcore enough..
and I need more realism
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Palibashers are Anti Realism
Better idea: The war game from Never Say Never. (Think that's the right one). If you took a hit, you took a shock. The farther behind you got, the bigger the shock, potentially even lethal!DatOneGuy wrote:I'm going to attach my PC to myself in a way that if I die ingame I die in real life.burgingham wrote:And nobody wnats that.
cause permadeath isn't hardcore enough..
and I need more realism
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: Palibashers are Anti Realism
You do realize that they are not limited to botting a single character you know?
Since the game costs almost little to no resources to use, with multiple characters and such, botting is extremely easy with a modified client and a macro software that can be programmed to do so.
It's just the preparation time that takes way too long, ingame, so if the preparations are given ahead of time, before you start botting, it cuts down on the time needed to begin botting.
Requirements to actually start botting a character is:
- A base or hidden location where you won't get detected, usually well fortified or protected.
- A organization protecting the bots, in a way the bots are like money being counterfeited, and the guards are like gangsters running the money press.
- Loads of resources to back up the bots needs and supplies (food for FEP, and seeds and stuff, to grow, and since it's H&H, high quality seeds are needed so the bots are to be programmed to tell the difference between higher and lower QLV).
If your wondering how a single faction gets accessed to super high stats and skills within a short time, blame botting for running rampant.
IF you can make it possible to track how "old" a character in game is, you can tell how old the assailant who bashed down your pali and killed you.
A one week character shouldn't be able to bash down a palisade... A one month character though, might.
The thing is though, botters likes to bot their characters for amazingly long time to raise the bar far enough so its very hard to gauge what they are capable of...
They could be botting for months in hidden for example, but shorter since they are at risk of being killed and traced for LP and such...
Since the game costs almost little to no resources to use, with multiple characters and such, botting is extremely easy with a modified client and a macro software that can be programmed to do so.
It's just the preparation time that takes way too long, ingame, so if the preparations are given ahead of time, before you start botting, it cuts down on the time needed to begin botting.
Requirements to actually start botting a character is:
- A base or hidden location where you won't get detected, usually well fortified or protected.
- A organization protecting the bots, in a way the bots are like money being counterfeited, and the guards are like gangsters running the money press.
- Loads of resources to back up the bots needs and supplies (food for FEP, and seeds and stuff, to grow, and since it's H&H, high quality seeds are needed so the bots are to be programmed to tell the difference between higher and lower QLV).
If your wondering how a single faction gets accessed to super high stats and skills within a short time, blame botting for running rampant.
IF you can make it possible to track how "old" a character in game is, you can tell how old the assailant who bashed down your pali and killed you.
A one week character shouldn't be able to bash down a palisade... A one month character though, might.
The thing is though, botters likes to bot their characters for amazingly long time to raise the bar far enough so its very hard to gauge what they are capable of...
They could be botting for months in hidden for example, but shorter since they are at risk of being killed and traced for LP and such...