Lots Of Hebalist's Tables Needed Is It Possible?

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Kurundo
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by Kurundo »

Lol@83 hours of unraveling cacoons.
Thats also the stage where the softcap is placed on the silk so only players with decent skills can do this job (the formula on the wiki is cuberoot(Dex*farm*sewing). Good luck getting your bots and noobs to do that.
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DatOneGuy
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by DatOneGuy »

Kurundo wrote:Lol@83 hours of unraveling cacoons.
Thats also the stage where the softcap is placed on the silk so only players with decent skills can do this job (the formula on the wiki is cuberoot(Dex*farm*sewing). Good luck getting your bots and noobs to do that.
To 130 dex*farm*sewing? Piss easy.

You will need to go mussel hunting like nuts for the dex, shewbread prepping to start on the farm*sewing.
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Kurundo
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by Kurundo »

okay, 81 hours to do the boiling though, break that up into 9 8 hour shifts and 1 9 hour shift a day. That is 10 people who need to have that many mussels shoved down their throats.
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boshaw
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by boshaw »

at this point well villages should have a a sewing alt that's >150 the only part that takes effort is the dex and that's easy if you have people helping get the food.
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Saphireking65
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by Saphireking65 »

And that's only for unraveling, you need psy for making threads and cloth, which is even harder to raise than dex.
Jackard wrote:
Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
fucking wizards
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Kurundo
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by Kurundo »

way to tell a noob he can only ever eat butter steamed cavebulbs and WWWs for life
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cobaltjones
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by cobaltjones »

You guys are barking up the wrong tree. No matter what it is, it's always "ridiculously easy" to DoG.

Even though he himself hasn't actually got around to doing it, but believe him it's super easy.
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DatOneGuy
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by DatOneGuy »

cobaltjones wrote:You guys are barking up the wrong tree. No matter what it is, it's always "ridiculously easy" to DoG.

Even though he himself hasn't actually got around to doing it, but believe him it's super easy.
I wrote the bot :(

I just don't bother doing it, because I don't care anymore about this world <_<;
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TheRedHun1
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by TheRedHun1 »

You guys are turning this into a math club. Your being too precise. I plan to split it up in three sections so i don't keep getting a 1 harvest overload. And second I have to double the numbers on everything, my friend did the math wrong. Also, who ever calculated the 400 silk per harvest is wrong it is around 708, well 1,416 now. Third just because it insanely hard doesn't mean it impossible. And someone said earlier that what if I get too much silk? I'll just drop it and laugh for the heck of dropping money. :lol: (No, I'm not stupid I'm going to store it for when I need it.) And someone said something about gold nuggets for herbalist tables? Just to let you know, there are more things then just gold nuggets. And for stats, food grinding is possible and I plan to expand slowly and fill not all at once. It just like tycoon games, expand too fast then you got problems. I'll expand at the rate I need to expand or when I can expand. Just mining out the area and then filling it up slowly ;).

I'm actually more concerned of the trolls I am going to run into. A 100x100 mined area with trolls popping up at 1% = 100 trolls. So they are more of my concern right now and the lumber for the cabnets. With those troll skulls im sure they worht a ton of 130 quality tables :) even if i get like 6 or 7.
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cobaltjones
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Re: Lots Of Hebalist's Tables Needed Is It Possible?

Post by cobaltjones »

Trolls certainly aren't a 1% chance. Probably closer to .1%

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