I'm trying to get a small farm setup, so I can eventually have a set of ranger gear... I seem to keep running into a bunch of eggs that a less than q10, and am wondering if they're completely useless to use, or if I should re-breed them and hope to hit 10+...
Any help?
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Horatius
- Posts: 70
- Joined: Fri May 13, 2011 2:35 pm
Re: Silkmoth-ery
Just rebreed all eggs until you reach an acceptable number (depends on how much silk you want to produce per day). Then you can start sorting out the worst eggs by turning them into silk filaments and slowly raise quality of the silkmoths this way. If you lack a good mulberry tree or herbalist tables, then quality breeding is in vain of course.
Edit: bad silk filaments can still be turned into better quality silk threads by using a high quality spinning wheel. They're not completely useless.
Edit: bad silk filaments can still be turned into better quality silk threads by using a high quality spinning wheel. They're not completely useless.
I'm still ashamed and embarrassed about my last post. There are many small reasons but no real excuse for what I said in the end. All that remains is regret because I won't be able to make up for it again.
See you in a different game maybe. Hopefully without retardation from my side.
See you in a different game maybe. Hopefully without retardation from my side.
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ChickenSlim
- Posts: 76
- Joined: Mon Apr 18, 2011 8:47 pm
Re: Silkmoth-ery
I "COULD" still use less than q10 filament for cloth, if I did the math ahead of time to ensure a q10 cloth, right?
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Horatius
- Posts: 70
- Joined: Fri May 13, 2011 2:35 pm
Re: Silkmoth-ery
Well, yes
Like I said, a good spinning wheel brings the thread quality up and I'm pretty sure a good loom can also increase the cloth quality a second time. Shouldn't be too difficult to get a q10+ cloth in the end unless your facilities are awful.
Like I said, a good spinning wheel brings the thread quality up and I'm pretty sure a good loom can also increase the cloth quality a second time. Shouldn't be too difficult to get a q10+ cloth in the end unless your facilities are awful.
I'm still ashamed and embarrassed about my last post. There are many small reasons but no real excuse for what I said in the end. All that remains is regret because I won't be able to make up for it again.
See you in a different game maybe. Hopefully without retardation from my side.
See you in a different game maybe. Hopefully without retardation from my side.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Silkmoth-ery
Right and right, however:Horatius wrote:Well, yes
Like I said, a good spinning wheel brings the thread quality up and I'm pretty sure a good loom can also increase the cloth quality a second time. Shouldn't be too difficult to get a q10+ cloth in the end unless your facilities are awful.
If you lack an appropriate Q herbalist table, then yes, getting quality above that is impossible (if I'm doing the math in my head right). However, you can get silk quality up with just a q10 tree. It will just be as slow as the apocalypse trying to do so. You'll have to set aside the eggs that are +5 q (and up) above your tree aside and breed them all at once. When the worms feed, they'll lose 4 points, so you'll have only gained one point in average. The sheer number of eggs you have to hatch means you'll only get a couple of points a month.Horatius wrote:If you lack a good mulberry tree or herbalist tables, then quality breeding is in vain of course.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: Silkmoth-ery
Keep in mind that you can use bad silk for things like merchant robes. Their quality determines their stat bonuses, but a lame robe still gives inventory slots. Not to mention tablecloths and such. Or produce spare ranger clothes and sell them. But it comes down to be the same as breeding livestock: pair off the best you've got and cull the rest. As mentioned before, without a good tree this is difficult, but not ultimately impossible.
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ChickenSlim
- Posts: 76
- Joined: Mon Apr 18, 2011 8:47 pm
Re: Silkmoth-ery
I've got access to a "good" tree, and one of my own finishing up... My problem is coming up with enough eggs to keep things going constantly.
Should I just breed a tonne of eggs, and then go into cloth? Or is there a magic number people set aside again for eggs before they unravel?
Should I just breed a tonne of eggs, and then go into cloth? Or is there a magic number people set aside again for eggs before they unravel?
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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
Re: Silkmoth-ery
Roughly 1/3 eggs for breeding. If you "manage" the hatch and pair em up, this may be too many at times.
Also keep the higher Q ones together, separate from the lower Q ones for best eggs/breeding stock next go around.
Also keep the higher Q ones together, separate from the lower Q ones for best eggs/breeding stock next go around.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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ChickenSlim
- Posts: 76
- Joined: Mon Apr 18, 2011 8:47 pm
Re: Silkmoth-ery
What are the odds I've got 3 cupboards already? 
Thank you.
Thank you.
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trondaron
- Posts: 78
- Joined: Mon Apr 04, 2011 5:31 pm
Re: Silkmoth-ery
I recall our breeder/silk person trying to have a cupboard worth of eggs for each cycle.ChickenSlim wrote:What are the odds I've got 3 cupboards already?
Thank you.