Hi
Whats so great about these in particular? Is there some way of building them that I haven't thought of, that means they are very easily defended? Or do you have to build brick walls around the minehole on each level to defend them...
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Sitting_Bill
- Posts: 503
- Joined: Tue Mar 15, 2011 12:35 am
Underground Vaults
in game character: Gunnar of Hlidarendi
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Saphireking65
- Posts: 856
- Joined: Tue Feb 22, 2011 5:35 pm
- Location: Stormwind
Re: Underground Vaults
only one entrance, unless your attackers want to to build another one to your level, and then they have to dig through hard as fuck rock to get to you. Plus you can see them coming a mile away.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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bmjclark
- Posts: 4053
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- Location: Ontario, Canada
Re: Underground Vaults
And the mats required to dig to l5 is a little excessive and annoying for ur attackers
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: Underground Vaults
Ic an say something about advantages :
1.its hard to mine underground so not all of your enemies will be able to mine throught another minehole
2.if u reach layer 5 with and all of your mineholes will be brickwalled and there will be area around them brickwalled too, they will need 10x24h=240hours to destroy them
3.even if they strike from another minehole to the one at level 5 u can go up one or two levels and you will be safe again
1.its hard to mine underground so not all of your enemies will be able to mine throught another minehole
2.if u reach layer 5 with and all of your mineholes will be brickwalled and there will be area around them brickwalled too, they will need 10x24h=240hours to destroy them
3.even if they strike from another minehole to the one at level 5 u can go up one or two levels and you will be safe again

Because we can and we will.... die!
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Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: Underground Vaults
I see two main advantages: 1) Bottlenecks. If you brickwall around the minehole and the ladder, then you can have 2 walls per level, granting you 2 days of ram drying per level. And 2) Space. You can expand your borders, sure, but after a certain point it becomes easier to go across Z levels, rather than X and Y. You can build kilns, ovens, even houses underground, allowing you to double your village size underground by digging it out. This leaves your above-ground for things like crops and cattle, and your underground for storage and whatnot.
Also, coming from Dwarf Fortress, I'm personally much in favor of building underground, like a proper dwarf would.
Also, coming from Dwarf Fortress, I'm personally much in favor of building underground, like a proper dwarf would.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Underground Vaults
The only reason you have to have your cattle above ground is because there is no way to get them to walk through a door.Girlinhat wrote:This leaves your above-ground for things like crops and cattle, and your underground for storage and whatnot.
Also, coming from Dwarf Fortress, I'm personally much in favor of building underground, like a proper dwarf would.
Bah. Those cave dwarves do nothing but grumble if they have to show their faces to the sun. Heck. They can't even put in a full days work. Us hillfolk live right and proper like any sentient being should. We go dig out our gems and ores don't have to worry about a cave in taking out our homes.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: Underground Vaults
Actually, we generally vomit if we go outside, but that's aside the point!