Except it was *never* stated. People are just interpreting this in a way it suits them even though there's zero room for interpretation.MagicManICT wrote:Even at full tradition, the loss is bigger than the 25% stated for the same reason.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: LP bank solution
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: LP bank solution
Just go proper permadeath already and then there will be none of these "this way and that" threads necessary... and those that then rage quit when they die can go play another game, really, we all know this is already not everyone's cup of tea... do you really think it matters if we lose a couple more to Farmville?
factnfiction101 wrote:^I agree with this guy.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: LP bank solution
Hmm, yea I suppose the 25% was my fault for interpreting what I first read on the wiki and guides as 'the rule' when realistically the game says nothing at all, no text on the sliders, just information we took from it.
Well with that said I'm still for permadeath, or at least 0 inheritance of skills/stats. Prayers should stlil be awesome and einherjaraspekt should be put back at 100/50/25
you should totally get your kin list of your ancestor, be able to properly use his name, but that's about it. Other than that you're mostly your own man really, why be forced into farming or industry, or being a warrior the next time around.
With that said though the inheritance system right now excels in one good way that permadeath would probably make even legitimate fans ragequit, and that's unintended deaths, there's a ton of them right now. Whether it's by CRAZY LAG when crossing a river, crashes when fighting animals, waljumping, server crashes with HF not down. There are a fucking TON of ways to die that aren't really 'legitimate' ways to die, stuff that's unforeseen, outside of what you should have to account for, and it would suck mad balls to lose it all to 'lag', I don't go swimming IRL, go under for a breath and then time stops and I'm in down there for 40 minutes before I can come up so I drown.
Well with that said I'm still for permadeath, or at least 0 inheritance of skills/stats. Prayers should stlil be awesome and einherjaraspekt should be put back at 100/50/25
you should totally get your kin list of your ancestor, be able to properly use his name, but that's about it. Other than that you're mostly your own man really, why be forced into farming or industry, or being a warrior the next time around.
With that said though the inheritance system right now excels in one good way that permadeath would probably make even legitimate fans ragequit, and that's unintended deaths, there's a ton of them right now. Whether it's by CRAZY LAG when crossing a river, crashes when fighting animals, waljumping, server crashes with HF not down. There are a fucking TON of ways to die that aren't really 'legitimate' ways to die, stuff that's unforeseen, outside of what you should have to account for, and it would suck mad balls to lose it all to 'lag', I don't go swimming IRL, go under for a breath and then time stops and I'm in down there for 40 minutes before I can come up so I drown.
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Potjeh
- Posts: 11825
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Re: LP bank solution
If skills were capped by equipment death wouldn't be so ragequit-worthy, since you wouldn't fall hopelessly behind 
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burgingham
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Re: LP bank solution
I don't think that is much of a problem anymore looking at the recent character development metagame.
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MagicManICT
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Re: LP bank solution
Could you explain further? Is it just one aspect of it such as alt specializing or mass alting? Or is there something more to it than that?burgingham wrote:I don't think that is much of a problem anymore looking at the recent character development metagame.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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novaalpha
- Posts: 1490
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Re: LP bank solution
welcome to hnhMagicManICT wrote:Could you explain further? Is it just one aspect of it such as alt specializing or mass alting? Or is there something more to it than that?burgingham wrote:I don't think that is much of a problem anymore looking at the recent character development metagame.
derp 30 alts per person herp
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Skorm
- Posts: 925
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- Location: on a house, with a computer
Re: LP bank solution
brohammed wrote:Fucking alts
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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Potjeh
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