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Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Phizuol
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: the return of civilization and the wilderness.

Post by Phizuol »

Jackard wrote:
ninja_yodeler wrote:holy god really. the way i read it. it sounds so much different to what we have now lol if this is true im so embarrased :oops:
players also spawn in middle supergrids
Does w5 have no-spawn grids? I thought it didn't... *excited*
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: the return of civilization and the wilderness.

Post by Jackard »

Just sayin that's the way it's worked since w3, not sure what they set it to for this one
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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min_the_fair
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Joined: Sun Jan 30, 2011 11:45 pm

Re: the return of civilization and the wilderness.

Post by min_the_fair »

Phizuol wrote:Does w5 have no-spawn grids? I thought it didn't... *excited*
No, you were right. Two of my W5 characters have spawned in the outer supergrids, although in both cases it was in the inner side of the grid; for all I know, they can't spawn right next to the edge of the world.
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Phizuol
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: the return of civilization and the wilderness.

Post by Phizuol »

I believe the w3 no-spawn grids were simply the ones that were added after world creation. New grids added to the map but not to the spawnable area. Since w5 hasn't had any added grids, no "wilderness" grids.

It's too bad, I really enjoyed those in w3. Of course now that clearcutting isn't so common it's not as bad in the spawn grids either.

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