Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Salem & Haven

Post by Potjeh »

Complete reverse engineering would be tons of work, yeah, but simple stuff like lighthack shouldn't be harder than cracking copy protection. And we all know most games get cracked within 24h of their release.
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machtharry
Posts: 13
Joined: Mon Aug 10, 2009 1:11 am

Re: Game Development: Salem & Haven

Post by machtharry »

Wow, i havnt played h&h for a year or so and now when i decide to take a look at the forum i see this thread.

Im sure this question was already asked and answered but i dont really want to read the whole 60 pages so i just ask again:

Will there be a Beta? When will it start and how can i be a part of it?

I want wo start playing salem now^^
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Salem & Haven

Post by burgingham »

OMG it is a Harry!

Nothing definite on the Beta yet, but there will be one at some point ;)

Come play with us again. Xybb, Hermedicus, Warri. All back :D
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ElGato
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Game Development: Salem & Haven

Post by ElGato »

burgingham wrote:Hermedicus, Warri. All back :D
:(
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Game Development: Salem & Haven

Post by dra6o0n »

You know the easiest and simplest way to protect your client from being messed with and abused, is to NOT make it open sourced?

While that doesn't let them hack it, it DOES let you ban and threaten people who dares to exploit and release it without your permission (modifying or creating a client to access your game).

To that end, it would be like actual game corporations vs modders, and unlike the open source thingy, modders wouldn't stay anonymous then.
When you have it being open sourced, the amount of people freely working on the client expands a ton, thus makes it a lot harder to enforce it, because you just gave it away.

No idea why they went open sourced client in the first place when they could have expanded and fixed the client upon request...

The mod industry is only good once the game is complete, not when it's barely stable.
Last edited by dra6o0n on Sun Jul 17, 2011 7:29 pm, edited 1 time in total.
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Salem & Haven

Post by Potjeh »

They should put SecuRom in the client 8-)
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Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Game Development: Salem & Haven

Post by Butko »

dra6o0n wrote:You know the easiest and simplest way to protect your client from being messed with and abused, is to NOT make it open sourced?

While that doesn't let them hack it, it DOES let you ban and threaten people who dares to exploit and release it without your permission (modifying or creating a client to access your game).

To that end, it would be like actual game corporations vs modders, and unlike the open source thingy, modders wouldn't stay anonymous then.
When you have it being open sourced, the amount of people freely working on the client expands a ton, thus makes it a lot harder to enforce it, because you just gave it away.

No idea why they went open sourced client in the first place when they could have expanded and fixed the client upon request...

The mod industry is only good once the game is complete, not when it's barely stable.
On one side it is good to have client open source so we can mod it and make it better. I can't imagine playing HnH without Ender's client now.
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Game Development: Salem & Haven

Post by dra6o0n »

Well the reason why it went open source was mainly because the devs didn't want to focus on the GUI so much and left it to others...
This reason is EASILY fixed, if they either worked on it based on suggestions from people, and improved on it early on, or let someone skilled to do it for you but limit them to that GNU.

When you open source it, anyone can use it, for good or bad, and it can be used against what the devs want you to use it for.

Well... If you mean botting and macroing, the devs once looked at botting and such as a feature.
>.<
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Game Development: Salem & Haven

Post by Butko »

dra6o0n wrote:Well the reason why it went open source was mainly because the devs didn't want to focus on the GUI so much and left it to others...
This reason is EASILY fixed, if they either worked on it based on suggestions from people, and improved on it early on, or let someone skilled to do it for you but limit them to that GNU.

When you open source it, anyone can use it, for good or bad, and it can be used against what the devs want you to use it for.

Well... If you mean botting and macroing, the devs once looked at botting and such as a feature.
>.<
Botting can be also solved with making game pointless to bot. Current state of game doesn't solve that.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Salem & Haven

Post by MagicManICT »

Butko wrote: Botting can be also solved with making game pointless to bot. Current state of game doesn't solve that.
And Jorb has said this same thing himself. I would like to point you to the appropriate post, but I forget where it was at.

The big question is: how do you do that? Some publishers have just said "screw it" and embraced the fact that some things are just tedious and allow players to bot as long as they're not running bot farms.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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