a matter of quality

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
evilrich
Posts: 334
Joined: Sun Jul 18, 2010 5:13 pm

a matter of quality

Post by evilrich »

well, we all know the main numbers for Quality of our items ( 10=100% effective, 40=200% and 90=300%)
but what about the numbers imbetween? say, for arguments sake, i have a curio at Q20. its base is was 1000. would this mean at Q20, instead of 10, i would receive a base of 1333? more? less? if anyone knows the rough guidelines to the imbetween numbers, i would appreciate information :)
User avatar
Radenk
Posts: 252
Joined: Mon Feb 07, 2011 11:38 am

Re: a matter of quality

Post by Radenk »

q23 = 1.5, q63 = 2.5, q 123 = 3.5, q203 = 4.5
evilrich
Posts: 334
Joined: Sun Jul 18, 2010 5:13 pm

Re: a matter of quality

Post by evilrich »

so it IS possible to work things out from knowing the midpoint... thanks very much
Duregar
Posts: 97
Joined: Sun May 22, 2011 1:23 am

Re: a matter of quality

Post by Duregar »

effectiveness of curios:
sqrt(Q/10)*base lp gain
Girlinhat
Posts: 317
Joined: Sat Mar 26, 2011 1:07 am

Re: a matter of quality

Post by Girlinhat »

This applies for almost everything too. The formula above works for food FEP, weapon damage, armor defense, stat gain from clothing... pretty much everything.

Return to “How do I?”