Game Development: Cartography.

Announcements about major changes in Haven & Hearth.
Bacolonel
Posts: 35
Joined: Sun Aug 09, 2009 12:23 am

Re: Game Development: Cartography.

Post by Bacolonel »

NaoWhut wrote: FINALLY SWIMMING TOGGLE (4 deaths from accidents got 40 + stats last time >.<)

you are literally a retard
User avatar
Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Game Development: Cartography.

Post by Yolan »

I'm starting to wonder a bit about that now myself.
User avatar
Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Game Development: Cartography.

Post by Blaze »

I managed to write ONE local map to a regional map, but other maps that I tried to copy onto it just don't appear.

wudafuxup?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
Chaosshield
Posts: 62
Joined: Tue Aug 11, 2009 5:15 am

Re: Game Development: Cartography.

Post by Chaosshield »

cant find the ink plant anywhere, 24x25 for per x exploration, anyne care to explain why this is happening, cant find it on grass nor pinkfloweryarea
User avatar
Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Game Development: Cartography.

Post by Laremere »

I found four on one plain in a very short time. They're a small blue flower.
Image
User avatar
PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Game Development: Cartography.

Post by PhaedrothSP »

Chaosshield wrote:cant find the ink plant anywhere, 24x25 for per x exploration, anyne care to explain why this is happening, cant find it on grass nor pinkfloweryarea
Its possible that they were there, and someone else already picked them.
They're not exactly common, I've found as many as 6 and as little as 1 on the same grassland.
User avatar
loftar
Posts: 9095
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Cartography.

Post by loftar »

Blaze wrote:wudafuxup?
Did you make the local maps (or any part of them) before I wrote that the minimaps were ready? If so, you need to remake them, as mentioned earlier. No need to thank me. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Game Development: Cartography.

Post by VoodooDog »

loftar wrote:Indeed, I had realized it myself already when I implemented it, but it would require more than "a small fix", so it'll have to wait, at least.
please do not implement stuff who is not ready yet. so you get more and more who need a fix..
Golbez
Posts: 100
Joined: Mon Jul 13, 2009 5:18 am

Re: Game Development: Cartography.

Post by Golbez »

You're right Voodoodog, they should never have implemented item usage. It was a terrible design choice. Items should only be used for crafting ever.
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Game Development: Cartography.

Post by VoodooDog »

:roll:

Return to “Announcements”