-
screwbag
- Posts: 303
- Joined: Fri Apr 15, 2011 8:41 pm
- Location: Sweden
Re: Cannibalism and other Crafts from Human Resource
Old thread, I know...but skulls would be great to take from dead hearthlings. Make skull necklaces or new sacrifices to shrines, etc. Items crafted from skulls would add to learning ability or int. Like the necro robe does...or adds bonus to necro robe...
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Cannibalism and other Crafts from Human Resource
Problem is that it might encourage alt-farming for body parts. I'm not sure whether I like that or not. 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
evilrich
- Posts: 334
- Joined: Sun Jul 18, 2010 5:13 pm
Re: Cannibalism and other Crafts from Human Resource
alt farms would suck... maybe somebody with the ambition could think of a way round it thouhg, as the idea has its merits..
also, nice to see one of the devs posting on forums while they work on salem
also, nice to see one of the devs posting on forums while they work on salem
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Cannibalism and other Crafts from Human Resource
jorb wrote:Problem is that it might encourage alt-farming for body parts. I'm not sure whether I like that or not.
Much like killing hearthlings used to be, make the amount of lp gained dependent on total lp of the dead hearthling, so if it's a total n00b alt character, the parts would give little or no lp. No alt farming.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Cannibalism and other Crafts from Human Resource
should depend on stats, not lp
-
Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: Cannibalism and other Crafts from Human Resource
Stats are relatively easy to gain though. Spam carrots and mussels, those grow/forage so much they become an inventory nightmare. Just spawn an alt, destroy a palisade (wasting stamina, no damage done), drink from a bucket, and spam carrots. Overall, the alt farming becomes an issue at all times, because new characters are free.
-
SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Cannibalism and other Crafts from Human Resource
Fix'd.Girlinhat wrote:Stats are relatively easy to gain though. Spam carrots and mussels, those grow/forage so much they become an inventory nightmare. Just spawn an alt, destroy a brickwall (wasting stamina, no damage done), drink from a bucket, and spam carrots. Overall, the alt farming becomes an issue at all times, because new characters are free.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Cannibalism and other Crafts from Human Resource
The character needs how much strength to break a palisade with bare hands (no tools)? I don't see anyone grinding their alt up that high just to farm it for whatever. In that case, you could use any house, too, as the soak on all of them is over 10, or even the alt's own HF (as long as the alt is under 36 str).SacreDoom wrote:Fix'd.Girlinhat wrote:Stats are relatively easy to gain though. Spam carrots and mussels, those grow/forage so much they become an inventory nightmare. Just spawn an alt, destroy a brickwall (wasting stamina, no damage done), drink from a bucket, and spam carrots. Overall, the alt farming becomes an issue at all times, because new characters are free.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Cannibalism and other Crafts from Human Resource
Girlinhat wrote:Stats are relatively easy to gain though. Spam carrots and mussels, those grow/forage so much they become an inventory nightmare. Just spawn an alt, destroy a palisade (wasting stamina, no damage done), drink from a bucket, and spam carrots.
Wat?
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Cannibalism and other Crafts from Human Resource
geometric average of stats, obviously.Girlinhat wrote:Stats are relatively easy to gain though. Spam carrots and mussels, those grow/forage so much they become an inventory nightmare. Just spawn an alt, destroy a palisade (wasting stamina, no damage done), drink from a bucket, and spam carrots. Overall, the alt farming becomes an issue at all times, because new characters are free.