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tempwad
- Posts: 383
- Joined: Thu Feb 10, 2011 1:03 pm
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ctw10
- Posts: 6
- Joined: Mon Jun 20, 2011 2:39 am
Re: LAAAAGGGG
i cant even play it is soo bad for me. i start the game everything works fine for 5-15min the it lags out and i have to restart the game. not realy sure if i can handle it any more...
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: LAAAAGGGG
if client is stopping that's you not the server.ctw10 wrote:i cant even play it is soo bad for me. i start the game everything works fine for 5-15min the it lags out and i have to restart the game. not realy sure if i can handle it any more...
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: LAAAAGGGG
12:40 am on a wednesday night. And i can barely move. Lag atm makes game unplayable.
total online: 378
(edit: found out i lag Big time if there are a lot of boards on the ground)
total online: 378
(edit: found out i lag Big time if there are a lot of boards on the ground)
To Protect The Helpless From The Heartless
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: LAAAAGGGG
jorb wrote:Loftar somehow changed the hardware setup to prevent data loss in the event of crashes after the last little adventure we had. Apparently this change is what is causing the present lag spikes.
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Hyrion
- Posts: 92
- Joined: Sun Jun 12, 2011 10:14 pm
Re: LAAAAGGGG
So, its a decision between lagless server or a chance of permanently losing everything.burgingham wrote:jorb wrote:Loftar somehow changed the hardware setup to prevent data loss in the event of crashes after the last little adventure we had. Apparently this change is what is causing the present lag spikes.
Hmm.. I vote lagless :3
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: LAAAAGGGG
So not even going to give Loftar a chance to fix the server lag issues, huh? Tsk Tsk. Some alpha tester you are. :/
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: LAAAAGGGG
Not backing up the data seems like a signifacantly worse idea then allowing some lag to continue. Some data corruption has already occurred, and if it happens again and servers arent backed up, it could very well be the end of world 5. Now, loftar and jorb are busy working on salem. They don't have time to trouble shoot things that could happen upon starting up the new world so we could be left in a worse situation then some occasional lag. Soooooooooo ill deal with lag.Hyrion wrote:So, its a decision between lagless server or a chance of permanently losing everything.burgingham wrote:jorb wrote:Loftar somehow changed the hardware setup to prevent data loss in the event of crashes after the last little adventure we had. Apparently this change is what is causing the present lag spikes.
Hmm.. I vote lagless :3
+ i still have some faith in loftar to fix this lag =s (call me crazy)
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BruThoL
- Posts: 392
- Joined: Tue Feb 15, 2011 11:01 pm
Re: LAAAAGGGG
How?burgingham wrote:jorb wrote:Loftar somehow changed the hardware setup to prevent data loss in the event of crashes after the last little adventure we had. Apparently this change is what is causing the present lag spikes.
RAID?
What about writing data only once on disk, backup database like every 24h on a data server? (i can lend you one xD)
Seriously, It may require to stop the game server for 20 mins a day, but it'd be more acceptable than having 2 second lag every 5 seconds of gameplay.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: LAAAAGGGG
You know, it costs money, and lots of it, to implement robust data services. J&L don't publish how much people donate for this game and it might not even be enough to cover most of the expenses of running the server and data connections. The last major donation I read about was an UPS for one of the servers. I don't know what some of you think game developers make, but they don't make any more on average than other programmers and other graphic artists. (I can point you at some good
Now, once Salem comes out and if it is a decent enough success, they might just have enough to throw some money at Haven. Until then, suffer. I'd rather have a stable server instead of one constantly crashing even if it means dealing with lag.
Now, once Salem comes out and if it is a decent enough success, they might just have enough to throw some money at Haven. Until then, suffer. I'd rather have a stable server instead of one constantly crashing even if it means dealing with lag.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
