Uhhm, I'm just a newbie when it comes to Java...
So I didn't understand anything of your last message D:
Clean Haven Source Booting
Moderator: Phades
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anasky
- Posts: 153
- Joined: Fri Jan 21, 2011 2:44 pm
Re: Clean Haven Source Booting
SaintGilbert wrote:Some people claim to have never slept for years.
MagicManICT wrote:Some people claim that they can levitate objects with their mind, too.
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Clean Haven Source Booting
Ok first start with easy stuff. I suppose you already know Java basics. Download IDEA IDE, make some projects try to import easy and small projects and you will see how stuff works. In project settings you can set JDK and other jar libraries. Everything else like compiled C/C+ libraries (.dll,...), certificates and other files need to be copied to output directory after you build project.anasky wrote:Uhhm, I'm just a newbie when it comes to Java...
So I didn't understand anything of your last message D:
It's easy, there are tutorials for that IDE, I'm not going to write everything here. Go to their site and read. If IDEA is too hard for you, try Eclipse. Both are free.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Clean Haven Source Booting
hm that's old logs, eh?anasky wrote:@ElGato: Decently??
@MagicManICT: No problem with that, at all. Although I suggest taking either the clean or Enders for it, seeing as how clean is... well, clean
And Enders having the most features
@ElGato: I'm stuck at the JOGL shared object files
@Butko: could you elaborate on what I have to do??
EDIT:
Apparently, I'm also stuck on Ant installer...
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Clean Haven Source Booting
Just as a note, Loftar has stated he codes everything in either Vi or Emacs (forget which). I've no idea if he uses any sort of package manager with the code, but with a bit of manual work, you should be able to get it all to compile without setting up a project in an IDE.
MagicManICT wrote:Instead of a half dozen clients laying around, how about someone doing a modular client you can do plug-ins with?![]()
Only problem is I've never worked on anything close to this idea (modular type client that uses plug-in features). I've been thinking on it and I'm sure the client code will have to be stripped down to bare bones along with a lot of other things if not just completely trashed and code reused where possible. The end result will be a very nice tool for playing a game with, though. The problem would be that so many features others have developed would have to be redone. (I can only imagine the hacks to the client you could pull off with running multiple accounts and such, too....)anasky wrote:@MagicManICT: No problem with that, at all. Although I suggest taking either the clean or Enders for it, seeing as how clean is... well, clean
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.