My character drowned, please change swimming!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Jackard
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Re: Swimming safety measure: No treading water

Post by Jackard »

or use a simpler solution and have treading water not drain stamina

duhhhhh
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Jackard
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Re: Swimming safety measure: No treading water

Post by Jackard »

man why do bay12ers love overcomplicated unintuitive shit- oh wait
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theTrav
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Don't try swimming

Post by theTrav »

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Blackhawk432
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Re: Don't try swimming

Post by Blackhawk432 »

By that logic :

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niltrias
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Re: Swimming safety measure: No treading water

Post by niltrias »

I prefer Jorbs idea, in that the penalty for swimming being changed from death to KO and waking up in a random place. It would keep swimming dangerous, but not "you loose EVERYTHING" deadly.
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Jackard
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Re: Swimming safety measure: No treading water

Post by Jackard »

you could do both really
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niltrias
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Re: Swimming safety measure: No treading water

Post by niltrias »

Jackard wrote:you could do both really
Also true.
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There are those who press on with the ardor of beer, and those who are faint with thirst.
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Gauteamus
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Re: Swimming safety measure: No treading water

Post by Gauteamus »

One thing that has been forgotten, and may be fixed when (if) items get a weight, is the weight of the swimmers current equipment. Currently I jump into it with chainmail and pickaxe, and would very well deserve death if my stamina runs out. someone stripping to their underwear should last longer, and possibly also get away easier. (One could let the stamina drain be dependent on weight worn and carried, and having characters loosing all eq/inv in addition to KO random location on drowning)
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Potjeh
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Re: Swimming safety measure: No treading water

Post by Potjeh »

Ooh, I like that. Waking up naked and unarmed in the middle of unknown territory, with the "Lost" debuff that makes you unable to port anywhere. Reminds me of URW a bit. Also makes for an exciting adventure. And if finding your way back takes hours on average, going for a swim will still have pretty serious consequences.

People with metal armour on / full inventories should still drown, of course.
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Onionfighter
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Re: Swimming safety measure: No treading water

Post by Onionfighter »

I cross rivers by clicking the ground on the opposite bank. My hope is that if there is lag or my connection drops, my character will swim to the other side on his own.
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