Phew. That's relieving, thanks. Where does it show how much TW you'll get from traveling to a location? I don't see it anywhere.jorb wrote:There's a graphical representation of your character sleeping in the bed, but it's not possible to interact with him in any way what so ever.Hamel wrote:Very interesting. But, I must ask, do you remain in the bed while you are logged off? So people can kill you?
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Bed & Breakfast
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bed & Breakfast
With the original n00bish 10 agility, you'll be able to travel about half a supergrid in one hop. The cost incurred by one hop scales as O(n^{3/2}), and the amount of weariness a character can handle scales linearly with agility.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SynthesisAlpha
- Posts: 98
- Joined: Tue Jul 14, 2009 3:17 pm
Re: Game Development: Bed & Breakfast
Will travel weariness decrease at all if you're logged out without using a bed? Will crossroads connect between different villages (is that the whole point?).
Also, we really should have more ways to reduce weariness other than not-playing the game. Since tea is generally inferior to water at this point, perhaps allow tea to reduce TW as a stopgap until other beverages or means are introduced?
Also, we really should have more ways to reduce weariness other than not-playing the game. Since tea is generally inferior to water at this point, perhaps allow tea to reduce TW as a stopgap until other beverages or means are introduced?
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Game Development: Bed & Breakfast
Something odd while carrying the straw bed.


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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Bed & Breakfast
Now i've been gone pretty much since i read the first dev announcement about this. Might have been nice if it were a warning.
Question: What recourses are available to me for trading these 1600 bricks I have ready to ship now?
ALT ABUSE FTW.
Also, What Pacho said. IMHO should have been taken care of first. Now I'm fucking stuck and more than a little shitty about it. I was actually LOOKING FORWARD to this development. Now I'm just about ready to scrap H&H altogether since I'm all but completely fucked.
Question: What recourses are available to me for trading these 1600 bricks I have ready to ship now?
ALT ABUSE FTW.
Also, What Pacho said. IMHO should have been taken care of first. Now I'm fucking stuck and more than a little shitty about it. I was actually LOOKING FORWARD to this development. Now I'm just about ready to scrap H&H altogether since I'm all but completely fucked.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Game Development: Bed & Breakfast
Hmm. What about people who have a mine out somewhere in the middle of nowhere? Without making a village by the mine itself, you basically have to haul your goods to the nearest town first. This would be fine, but we have yet to receive boats.
I stand corrected: As my hearthfire is at the mine, I can still port back and forth, its just that I get tired.
I stand corrected: As my hearthfire is at the mine, I can still port back and forth, its just that I get tired.
Last edited by Yolan on Sat Sep 26, 2009 8:30 am, edited 1 time in total.
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Game Development: Bed & Breakfast
between our village and our mines are rivers. so we need bridges!
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Gaiadin
- Posts: 228
- Joined: Sat Sep 12, 2009 6:49 am
Re: Game Development: Bed & Breakfast
could we get some calculations about the length of time required to recover from 100% travel weariness? Are we looking at hours, days, weeks, months, actual human Earth years?
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Voideka
- Posts: 51
- Joined: Wed Jul 15, 2009 4:04 am
Re: Game Development: Bed & Breakfast
Yeah pretty much. These guys make me feel bipolar; "maps and stuff yayChakravanti wrote:Now i've been gone pretty much since i read the first dev announcement about this. Might have been nice if it were a warning.
Question: What recourses are available to me for trading these 1600 bricks I have ready to ship now?
ALT ABUSE FTW.
Also, What Pacho said. IMHO should have been taken care of first. Now I'm fucking stuck and more than a little shitty about it. I was actually LOOKING FORWARD to this development. Now I'm just about ready to scrap H&H altogether since I'm all but completely fucked.
It's like we have jorb saying
and then a week later you cripple teleportation, making it harder to socialize, making it harder to trade, and making it harder to get things like iron, leaving people locked out of half the game, and you don't give us an alternative.jorb wrote: ...
8) I should be able to log in by my claim. In fact, I should be able to log in at villages I've been to, if they choose to allow that. Realism is fine and all, but I can't make good contact with people through in game means at present. This completely sucks. I don't want to have to rely on IRC and shit to play a little bit of a social game. I can't leave notes around me and hope on them being read by someone.
...
10) Trade needs to get easier, not harder. Also, I need some way to transport built objects at a reasonable pace. I don't want to build a fucking anvil with iron being what it is. It'll suck, and I don't want to put points in mining. I want to buy a pick axe. I want to buy iron to build cellars and shit that isn't affected by quality, and I want to buy prebuilt cauldrons from competent smiths. I could actually consider buying tea premade, if I could get it via some reasonably fast paced medium.
...
17) Iron. Srsly. This is ridiculous. I need to be able to get cellars, pick axes, cauldrons and meat grinders *somehow*. I'm locked out of half the game. I've been considering an outright attack on Swampcrazed. I can break palisades with snuff, bear cape and a pick axe.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Game Development: Bed & Breakfast
I think people are overreacting about the travel thing, I mean I can travel to my village to almost the bottom of the first grid, with less than a quarter of weariness.
..But then my Agility is over 80 so its probably more for everyone else.
..But then my Agility is over 80 so its probably more for everyone else.