Game Development: Bed & Breakfast

Announcements about major changes in Haven & Hearth.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Bed & Breakfast

Post by Jackard »

just another example of devs jumping the gun

stats before giving them a purpose
new stats before food that supports them
rivers before bridges
swimming before toggle
this before travel options
etc
ArPharazon
Posts: 173
Joined: Thu Jul 23, 2009 12:24 am

Re: Game Development: Bed & Breakfast

Post by ArPharazon »

Jackard wrote:just another example of devs jumping the gun

stats before giving them a purpose
new stats before food that supports them
rivers before bridges
swimming before toggle
this before travel options
etc
Because they should add bridges before rivers, right?
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Bed & Breakfast

Post by Jackard »

or possibly at the same time?????

its a bit difficult to grasp i know
Last edited by Jackard on Sat Sep 26, 2009 7:54 am, edited 1 time in total.
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Devour
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Game Development: Bed & Breakfast

Post by Devour »

It's not going to be crippling once we get crossroads set up and linked up.

However, I think that some sort of system to reduce cost ( such as, I don't know, horses / mounts ? ) without having huge agility would be nice.

Jackard, less QQ, moar pewpew.
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Ruggan
Posts: 86
Joined: Mon Jun 15, 2009 8:41 am

Re: Game Development: Bed & Breakfast

Post by Ruggan »

ArPharazon wrote:
Jackard wrote:just another example of devs jumping the gun

stats before giving them a purpose
new stats before food that supports them
rivers before bridges
swimming before toggle
this before travel options
etc
Because they should add bridges before rivers, right?
I see you're functionally retarded. Let me explain - these developments should come in one bundle. A river and reasonable means of crossing them. A stat, a purpose for it, and food that supports it. Travel options to expand the travel system when removing teleportation restricts it. Do you understand this concept, or are these ideas lost on you too?

(Edit: Jackard beat me to it.)
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Bed & Breakfast

Post by Jackard »

you know if we had bridges or boats, we could actually cart/ship hq resources from hotspots to towns instead of relying on backpackers with teleportation. ah, too bad
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Devour
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Game Development: Bed & Breakfast

Post by Devour »

Ruggan wrote:I see you're functionally retarded. Let me explain - these developments should come in one bundle. A river and reasonable means of crossing them. A stat, a purpose for it, and food that supports it. Travel options to expand the travel system when removing teleportation restricts it. Do you understand this concept, or are these ideas lost on you too?

(Edit: Jackard beat me to it.)
Do you understand the concept of an alpha, or is the idea lost on you? =)
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kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Game Development: Bed & Breakfast

Post by kobnach »

Some questions -
- what happens if someone moves the bed while I'm sleeping on it?
- what if they destroy the bed
- what if they claim the area including the bed? Or if I go to sleep in a bed on someone else's claim?
SynthesisAlpha
Posts: 98
Joined: Tue Jul 14, 2009 3:17 pm

Re: Game Development: Bed & Breakfast

Post by SynthesisAlpha »

Being in an alpha doesn't excuse ass-backwards releases. These things could be tested internally and all the facets of each game development could then be brought into the live game in one update rather than putting things in game the moment their done, whether or not the means exist to support those changes.

All the points Jackard wrote are instances of poor conceptualization and a rush to get things out the door rather than plan them out and produce more natural and logical updates to the game. Admit you're a fucking retard and let's get back to real discussion instead of needless shitting.
dasneik
Posts: 83
Joined: Fri Jul 31, 2009 4:30 am

Re: Game Development: Bed & Breakfast

Post by dasneik »

One stupid question:

Are outsiders (non-members of villages) allowed to interact with the crossroads for travel use?

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