Game Development: Bed & Breakfast

Announcements about major changes in Haven & Hearth.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Bed & Breakfast

Post by Jackard »

animal camping + restricted teleports

:twisted:


Jackard wrote:
loftar wrote:We have just formulated an entirely different implementation of teleportation. It's a bit too early to give any details, but after the next dev session we'll hopefully have formulated it better.
how ominous
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Jeff
Posts: 393
Joined: Wed Aug 12, 2009 1:14 am

Re: Game Development: Bed & Breakfast

Post by Jeff »

By the way, what FEPs are given from a Ring of Brodgar?
I've got purple (constitution) FEPs and a translucid-bluish color i've never seen before. I got an agility point, anyway.
(they give a lot of FEPs, by the way. The ones i baked got me 12 FEPs each -seemed 8 "unknown" FEPs and 4 purple FEPs to me)

Edit: before you ask me, they were different from blue (agility) FEPs.
"I'm just an humble farmer, after all"
ArPharazon
Posts: 173
Joined: Thu Jul 23, 2009 12:24 am

Re: Game Development: Bed & Breakfast

Post by ArPharazon »

Ruggan wrote:I don't know, TBH I think I was pretty civil in that post.
Haha oh wow.jpg
Ruggan wrote:But we're all still going to bitch when things get silly.
Bitching =/= Constructive criticism.
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g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Game Development: Bed & Breakfast

Post by g1real »

DAMMIT YOU TWO.

I took a break from H&H again because it was kind of a grind, and then you go around and implement new stuff EVERY FRIDAY?
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
Ruggan
Posts: 86
Joined: Mon Jun 15, 2009 8:41 am

Re: Game Development: Bed & Breakfast

Post by Ruggan »

ArPharazon wrote:
Ruggan wrote:I don't know, TBH I think I was pretty civil in that post.
Haha oh wow.jpg
Ruggan wrote:But we're all still going to bitch when things get silly.
Bitching =/= Constructive criticism.
You are quite the star poster as well, so stop shitting all over the thread and I'll follow suit :)
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Devour
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Game Development: Bed & Breakfast

Post by Devour »

Ruggan wrote:
ArPharazon wrote:
Ruggan wrote:I don't know, TBH I think I was pretty civil in that post.
Haha oh wow.jpg
Ruggan wrote:But we're all still going to bitch when things get silly.
Bitching =/= Constructive criticism.
You are quite the star poster as well, so stop shitting all over the thread and I'll follow suit :)
I, personally, enjoy Ar's posts. Yours just seem like poor troll attempts the majority of the time. =(
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Ruggan
Posts: 86
Joined: Mon Jun 15, 2009 8:41 am

Re: Game Development: Bed & Breakfast

Post by Ruggan »

Devour wrote:I, personally, enjoy Ar's posts. Yours just seem like poor troll attempts the majority of the time. =(
Ouch!
ArPharazon
Posts: 173
Joined: Thu Jul 23, 2009 12:24 am

Re: Game Development: Bed & Breakfast

Post by ArPharazon »

Ruggan wrote:You are quite the star poster as well, so stop shitting all over the thread and I'll follow suit :)
What does my behavior have to do with yours? Even if I am a dick, that doesn't force you to... Uh, follow suit.

Anyway, to be honest you sounded like the kind of person who would prefer they didn't add rivers without bridges. I think it's still better than nothing and better than what we had before. Hence, disagreement.
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Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Game Development: Bed & Breakfast

Post by Blaze »

Put a sausage in it you two.

Can we move the travel weariness from a "buff" to an actual status bar? We can remove the happiness bar since it doesn't serve a purpose yet. I prefer to have my screen as unobstructed as possible.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Bed & Breakfast

Post by Potjeh »

I love this development, but boats really should've come first. Still, this makes things much easier for a multi-settlement group. You wouldn't believe how much village membership juggling we were doing.

Anyway, please consider offline trading methods before you put restrictions on inventory porting.
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