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Drakxii
- Posts: 18
- Joined: Mon Sep 21, 2009 10:54 pm
Re: Game Development: Bed & Breakfast
I don't have any big problems with this change it just seems out of place for the game. I would rather have faster ways to travel (horses/pack animals and/or boats), then everyone just teleporting around.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bed & Breakfast
Chakravanti wrote:1. Hearth>Idol>RoB
-This allows new players to be recruited. If you don't have a hearth you can port ot your idol. If you don't have EITHER you can port to RoB.
So there, these two should be fixed now (except for carts, as mentioned earlier).Chakravanti wrote:2. Please allow Carts and Carried containers to movce through signposts please. Makes sense and will allow high quantity trades. Could probably move all these bricks in one wearienss bar if cart were permitted. Although delivering to Delmore is impossible atm.
You, Sir, are crazy, and I will have none of that. :)Laremere wrote:While you're at it, make it so you can open gates while lifting something.
Fixed now.
I'd like to, really, but I couldn't figure out any good, non-permanent way to do it.Delamore wrote:Loftar, can you also give everyone a free trip? So everyone can get to their place now with the update just added.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Bed & Breakfast
Check PMs I have thought of an abusable loop. And, I think the BEST way to do this Loftar, is thus:
Assuming weariness=0 then any AGI can port any distance via the travel menu (RoB, hearth, or Idol). This would allow noobs (albiet, And alts) a method to port back and forth to RoB to make trades from their BFE villages. It would also give brodgar a new function: INN. Once writs are implemented. Althoguh, as it stand, they could probably contrsuct and profit from this as it stands once writs are in.
This also means that they must rest a logn time to recover the excessive weariness incurred.
Also, the new implementation doesn't work but I assume you may know this as the server was crashed by SOMETHIGN YOU DID. and was also excessively laggy during login (but not during gameplay). And we got a very wierd error.
Assuming weariness=0 then any AGI can port any distance via the travel menu (RoB, hearth, or Idol). This would allow noobs (albiet, And alts) a method to port back and forth to RoB to make trades from their BFE villages. It would also give brodgar a new function: INN. Once writs are implemented. Althoguh, as it stand, they could probably contrsuct and profit from this as it stands once writs are in.
This also means that they must rest a logn time to recover the excessive weariness incurred.
Also, the new implementation doesn't work but I assume you may know this as the server was crashed by SOMETHIGN YOU DID. and was also excessively laggy during login (but not during gameplay). And we got a very wierd error.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Bed & Breakfast
So what do players do about high QL clay? clay is the base of everything in the game, you seriously cannot expect players to use crap clay when the roof on QL is so much higher.
Really clay being a regional resource is just a bad idea. It's a resource everyone needs.
Really clay being a regional resource is just a bad idea. It's a resource everyone needs.
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Bed & Breakfast
I've noticed that sturdy beds have hit boxes now, yay.
Also, there's a slight typo in the error message you get when clicking on a signpost when you're not the Lawspeaker or Chieftain of that village. "Only the lawspeaker of chieftain may build authority objects". I don't even know why it gives that message after the signpost has been built and has a sign in it. That might be a bug, as well.
Also, there's a slight typo in the error message you get when clicking on a signpost when you're not the Lawspeaker or Chieftain of that village. "Only the lawspeaker of chieftain may build authority objects". I don't even know why it gives that message after the signpost has been built and has a sign in it. That might be a bug, as well.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bed & Breakfast
Actually, it's the bed you last slept in that doesn't hitcheck against you. It is so that it is possible to log in there again safely. It's a bit ugly, yes, but it was the best I could think of.Hamel wrote:I've noticed that sturdy beds have hit boxes now, yay.
While it's no excuse, the explanation is that the signpost checks for permission to build authority object, and it is the function that grants that permission which formulates the error message. Good error handling between disconnected subsystems is a hard thing to get quite right...Hamel wrote:Also, there's a slight typo in the error message you get when clicking on a signpost when you're not the Lawspeaker or Chieftain of that village. "Only the lawspeaker of chieftain may build authority objects". I don't even know why it gives that message after the signpost has been built and has a sign in it. That might be a bug, as well.
Thanks for spotting the typo, though. It has been fixed now. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SynthesisAlpha
- Posts: 98
- Joined: Tue Jul 14, 2009 3:17 pm
Re: Game Development: Bed & Breakfast
I've spent ~13 hours logged off in a sturdy bed (Q10 blocks/feathers, Q10-20 cloth, Q37 boards), and my Travel weariness has decreased from about 80% to about 30-35%. That was from 'porting from RoB to near the invisible border at the grid edge, where my hearth happens to be, with 67 agility.
I'm fine with a single long jump giving me a ton of travel weariness, but over 13 hours logged off in a bed and I'm still not under 1/3 weariness? I think maybe it goes down a TOUCH too slowly.
I'm fine with a single long jump giving me a ton of travel weariness, but over 13 hours logged off in a bed and I'm still not under 1/3 weariness? I think maybe it goes down a TOUCH too slowly.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Bed & Breakfast
Yeah I think he's right the regen rate seems be a bit too slow. Considering that' time out of the game. All we're REALLY talking about is feeding alts a shitton of DDD's. Not that hard to scrounge up. This keeps us logged out for a lot longer than is reasonable.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bed & Breakfast
It is not yet obvious to me. To begin with, it should be mentioned that the quality of a sturdy bed is determined much more strongly by the linen and the feathers, so that still isn't a very good bed to begin with (a medium quality straw bed would probably be more effective, even), but we plan on adding more stuff to decrease the weariness as well, so I would like to wait to pass verdict on that particular detail for some time.SynthesisAlpha wrote:I'm fine with a single long jump giving me a ton of travel weariness, but over 13 hours logged off in a bed and I'm still not under 1/3 weariness? I think maybe it goes down a TOUCH too slowly.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Game Development: Bed & Breakfast
Tea should remove it instead, and leave water for stamina. ;Dloftar wrote:It is not yet obvious to me. To begin with, it should be mentioned that the quality of a sturdy bed is determined much more strongly by the linen and the feathers, so that still isn't a very good bed to begin with (a medium quality straw bed would probably be more effective, even), but we plan on adding more stuff to decrease the weariness as well, so I would like to wait to pass verdict on that particular detail for some time.SynthesisAlpha wrote:I'm fine with a single long jump giving me a ton of travel weariness, but over 13 hours logged off in a bed and I'm still not under 1/3 weariness? I think maybe it goes down a TOUCH too slowly.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.