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Seriously, I don't know how difficult it would be to program, but a full map of a cave (or multiple maps needed for one cave! I don't know how large they are!) would make spelunking far more interesting.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Let us map caves!
you could print screen, copy shrink and paste them together in the style of dungeon maps for old console rpgs
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Golbez
- Posts: 100
- Joined: Mon Jul 13, 2009 5:18 am
Re: Let us map caves!
Jackard, not everyone is crazy on that level. I'd like this too.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Let us map caves!
I was going to suggest this.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Let us map caves!
if our NES and SNES forefathers had the drive to accomplish such feats, could we not live up to their examples???Golbez wrote:Jackard, not everyone is crazy on that level. I'd like this too.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Let us map caves!
Only they didn't have PrntScrn, so they took photos of their TV and developed the film themselves (no digital cameras back then).
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Let us map caves!
there were drawn ones too
like some super mario and final fantasy maps
like some super mario and final fantasy maps