When... in a year from now?painhertz wrote:Unless I misunderstood loftar, the next major update (World 6 probably) is going to be an entirely new siege system with catapults and ballista and all kinds of love like that.
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warpigs
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Re: Siege - When Battering Rams just arent cool anymore.
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Radenk
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painhertz
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Re: Siege - When Battering Rams just arent cool anymore.
warpigs wrote:When... in a year from now?painhertz wrote:Unless I misunderstood loftar, the next major update (World 6 probably) is going to be an entirely new siege system with catapults and ballista and all kinds of love like that.
whevever they get to it...last i checked, it was a "free" game so your expectations shouldn't be overly high?
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MagicManICT
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Re: Siege - When Battering Rams just arent cool anymore.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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aso11
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Re: Siege - When Battering Rams just arent cool anymore.
I support this idea. Personally played it in beta, I liked the way defences worked.MagicManICT wrote:For great siege ideas, see this game:
http://www.fireflyworlds.com/index.php? ... Itemid=294
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
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Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Patchouli_Knowledge
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Re: Siege - When Battering Rams just arent cool anymore.
That is where my idea of a siege system was inquired by.

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AnnaC
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Re: Siege - When Battering Rams just arent cool anymore.
I agree with TechXKnight's post for the most part, as with a real-time persistant gameworld, defense has to have some sort of automation to it. The only issue is that NPCs have no precedent in H&H, and from my understanding the concept of having NPCs is not really an option in the game's design.
However, there is already the concept of having automated structures, and structures with their own radius of effect. So why not have defensive structures like Watchtowers instead of NPC guards?
About training them, why not have it so hearthlings must man these towers; only when a hearthling is in them, they are in offline mode, like sleeping in a bed? The watchtower being manned has performance bonuses according to the hearthling manning it; this would have advancement in performance through the advancement of the hearthling used as the sentry. Since the game already has many aspects based around alternate hearthlings for specific tasks, this also has plenty of precedence.
However, there is already the concept of having automated structures, and structures with their own radius of effect. So why not have defensive structures like Watchtowers instead of NPC guards?
About training them, why not have it so hearthlings must man these towers; only when a hearthling is in them, they are in offline mode, like sleeping in a bed? The watchtower being manned has performance bonuses according to the hearthling manning it; this would have advancement in performance through the advancement of the hearthling used as the sentry. Since the game already has many aspects based around alternate hearthlings for specific tasks, this also has plenty of precedence.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Gauteamus
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Re: Siege - When Battering Rams just arent cool anymore.
sounds like a nice sink for lamb sausages.
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Radenk
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Re: Siege - When Battering Rams just arent cool anymore.
Not sure if it has been suggested before, but this is a very good idea.AnnaC wrote:I agree with TechXKnight's post for the most part, as with a real-time persistant gameworld, defense has to have some sort of automation to it. The only issue is that NPCs have no precedent in H&H, and from my understanding the concept of having NPCs is not really an option in the game's design.
However, there is already the concept of having automated structures, and structures with their own radius of effect. So why not have defensive structures like Watchtowers instead of NPC guards?
About training them, why not have it so hearthlings must man these towers; only when a hearthling is in them, they are in offline mode, like sleeping in a bed? The watchtower being manned has performance bonuses according to the hearthling manning it; this would have advancement in performance through the advancement of the hearthling used as the sentry. Since the game already has many aspects based around alternate hearthlings for specific tasks, this also has plenty of precedence.
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Zeromeza
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Re: Siege - When Battering Rams just arent cool anymore.
a siege weapon that would be ideal, would be a catapault, it would require the same materials as a battering ram but much more, an can go over any wall.
