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Momoka
- Posts: 46
- Joined: Sun Jul 17, 2011 6:21 am
Optimal exp*per ?
What's the optimal exp*per a character can have? I assume there must be a top limit since the collectables are limited in number.
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Optimal exp*per ?
Edelweiss requires highest per*exp (1600) to be seen, so at 6400 you can see all and every foragable object.
When it comes to tracking - there is no limit
When it comes to tracking - there is no limit
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Optimal exp*per ?
To explain a bit further:Procne wrote:When it comes to tracking - there is no limit
Tracking is based on the perpetrator's Stealth * Int. The bigger the difference in the criminal's scent and the tracker's Per * Exp, the easier or harder it becomes to track. This difference also determines how many scents you get when gathering them and if you actually see the scent on the screen.
To quote some others from the forums, 10,000 is an optimal number for a combination of being a ranger and forager. However, it's entirely possible someone pushes their stealth score way beyond this. Otherwise, if all you want to do is forage, the 6400 score is the highest you need to go. Since attributes are much easier to raise than Exploration, it's usually advised to only go to about 50-75 in Expl and get the rest, 90-128, in Perception (which will help you with ranged combat, too.)Procne wrote:What's the optimal exp*per a character can have?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Optimal exp*per ?
Coming from someone who has had to track 180 degree deltas (at 16k exp*perc) and even 270 degree deltas when the game bugs out and hates me...i can say there really is no limit on the exp*perc you should get 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.