For people who would prefer the pacifist approach, can there be an option for players to be immune to combat against other players?
(This would go both ways, so they couldn't attack players OR be attacked by players). Turning this on and off would have to incur some kind of penalty, to stop abuse (Or can only be toggled once per 24 hour session).
I think this would be better for the people who do not want to participate in PvP activities.
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CG62
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Re: For people who don't like combat?
Too arbitrary. Raiders would be negated. Etcetera, etcetera. The fear of dying from your fellow man would be removed, and the game would lose a good portion of the fun.
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Peter
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Re: For people who don't like combat?
Fun is very subjective.
However, I don't think that you'd be able to convince Jorb or Loftar to go with you on that. You best bet for peace is to either join a strong town that will protect you, or go deep into the wilderness.
However, I don't think that you'd be able to convince Jorb or Loftar to go with you on that. You best bet for peace is to either join a strong town that will protect you, or go deep into the wilderness.
Surprise.
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CG62
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Re: For people who don't like combat?
Or double-layer your palisades. That always helps. I live pretty close to the RoB with single-layer palisades and haven't been raided yet, however.Peter wrote:Fun is very subjective.
However, I don't think that you'd be able to convince Jorb or Loftar to go with you on that. You best bet for peace is to either join a strong town that will protect you, or go deep into the wilderness.
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jorb
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Re: For people who don't like combat?
While this might, prima facie, seem like a good idea, it loses its charm when you understand how integrated PvP and perma death is with the basic premises of the game. For example: What is to stop me from creating a peaceful player, and then, say, screwing someone over in a trade? You'd obviously be trading in an unclaimed basket or container, so scents wouldn't really work.For people who would prefer the pacifist approach, can there be an option for players to be immune to combat against other players?
Also... I don't know... while opting out might be nice for those who want to play a more harvest moon kind of game.... It's not the game we're building. I want players to be able to do, basically, whatever the fuck they want.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Gaiadin
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Re: For people who don't like combat?
What if what they want is to avoid pvp?jorb wrote:I want players to be able to do, basically, whatever the fuck they want.
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Potjeh
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Re: For people who don't like combat?
I would make an army of unassailable alts and use them to wall off my property.
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Axehilt
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Re: For people who don't like combat?
If you want to avoid PVP, you actively work to avoid PVP:Gaiadin wrote:What if what they want is to avoid pvp?jorb wrote:I want players to be able to do, basically, whatever the fuck they want.I see both sides but I can't think of any reasonable way you could prevent pvp without breaking the game.
1. Build in no-man's land.
2. Build walls.
3. Avoid contact.
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Jackard
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Re: For people who don't like combat?
lol @ this thread
say, didnt you make something like this before
say, didnt you make something like this before
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Peter
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Re: For people who don't like combat?
How about if the pacifism/martial slider makes it so that pacifists deal up to 40% less damage, but also take 30% less damage, exclusively in PvP?
Surprise.
