Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Daji's Graphic mod - Flax/Carrot/Cursors/Palisade what'e

Post by Butko »

Daji wrote:
SacreDoom wrote:
Butko wrote:That is nice, but most of us have ferns turned off. So I'm still for new trees... :D
Shut it and let him/her (?) do it then, there's this cute thing called life outside these forums. :|
I have trees on "to-do" list, but when I have time only

And I didn't really notice it before, but that's joke about me : I'm a He, let's get straight
Great to hear that. :) When we can expect new hemp gfx to be downloadable? :)
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Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod - Kiln, light my fire

Post by Daji »

Soon in the day, I'll update the files

Kiln "Off and On"
Image Image

I pretty much use the design in the Salem video trailer, but for the animation I dunno for now.. I'll try to add a visual thermal deformation, and particule at the main hole
Image
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji's Graphic mod - Kiln, light my fire

Post by SacreDoom »

Yea, add some flames.. :S

Think I prefer Jorb's tbh, but yours is cool too. :)
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AAlex
Posts: 1377
Joined: Wed Dec 15, 2010 2:27 pm

Re: Daji's Graphic mod - Kiln, light my fire

Post by AAlex »

I like :D Looking forward for you to update.

btw the pocket watch timer on your original post isn't working for me, It says ''Invalid or Deleted File'. :cry:
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Pupsi
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: Daji's Graphic mod - Kiln, light my fire

Post by Pupsi »

How to fix this error?
Image
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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SacreDoom
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Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji's Graphic mod - Kiln, light my fire

Post by SacreDoom »

Lol.
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Pupsi
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: Daji's Graphic mod - Kiln, light my fire

Post by Pupsi »

SacreDoom wrote:Lol.
what lol, lol. Just tell me what to do >.< I know I have to delete some files.
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Daji's Graphic mod - Kiln, light my fire

Post by burgingham »

They should have been fixed already with one of the latest updates.
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Pupsi
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: Daji's Graphic mod - Kiln, light my fire

Post by Pupsi »

burgingham wrote:They should have been fixed already with one of the latest updates.
I've updated, but the problem remained. I think there are some files that need to be removed.
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod - Kiln, light my fire

Post by Daji »

Updated the files, Reupload the watch/hourglass, mediafire seem to deleted it without much reasons well..

Pupsi, go here :

HnH_Ender_x32\res\gfx\terobjs\trees\birch

and delete the "stump.res"
after download the tree archive copy the new file into
Sometimes the Game need to update the cache by itself but Enders client have top priority in choosing the visual

I implanted the hemps fields, straw hat in craft menu and inventory, new teapot, new kiln with basic animation, new flowers/ferns
and I'm working on finishing the birch tree serie

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