Travelling very short distances (two screens or so) costs 0 TW. This means that with enough crossroads around a village, you'd never have to walk again. I'm not sure this is the intended use of the crossroads, and I suspect it might get fixed (if you do, a minimum of TW for any jump would be a good way to do it). We mostly plan to use this to cross the rivers in our delta, but also to avoid opening our gates unless we're driving carts. In fact, if you forfeit cart accessibility, you could build gateless walls.
Anyway, I'm wondering what's the dev attitude on this short-range travel. Please tell us if you intend to fix this, because it'd alter our building plan.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Free short jumps - intended or abuse?
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dasneik
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Re: Free short jumps - intended or abuse?
I doubt there would be such dedicated person to build Village Flags in a path-wise fashion.
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Gaiadin
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Re: Free short jumps - intended or abuse?
We noticed this as well. However, if you use a crossroads to make a jump that shows a 0% TW cost, and you do not currently have the TW debuff, you gain it after the jump. This suggests that, while the cost is displayed as 0%, it is most likely a fraction of a percent, thus still giving you weariness.
I personally think the idea of near-infinite travel just around your village for menial tasks is great.
I personally think the idea of near-infinite travel just around your village for menial tasks is great.
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loftar
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Re: Free short jumps - intended or abuse?
It was actually unintended (though foreseen). I plan to remedy it by introducing a static base cost (say 1%-5% or so) to all travels.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
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Re: Free short jumps - intended or abuse?
Well, I can port to another reasonably distant village for just 4% TW, so I think it'd be reasonable to have the static cost lower than that. Anyway, I'm glad to hear you won't be disabling travel within a village.
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g1real
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Re: Free short jumps - intended or abuse?
You don't HAVE to do it though.loftar wrote:It was actually unintended (though foreseen). I plan to remedy it by introducing a static base cost (say 1%-5% or so) to all travels.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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theTrav
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Re: Free short jumps - intended or abuse?
I'm in favor of higher minimum cost. Travel should be discouraged when it's not that far to just walk... Encounters with travelers people!Potjeh wrote:Well, I can port to another reasonably distant village for just 4% TW, so I think it'd be reasonable to have the static cost lower than that. Anyway, I'm glad to hear you won't be disabling travel within a village.