Daji's Graphic mod V.1.00
Moderator: Phades
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Pupsi
- Posts: 550
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Re: Daji's Graphic mod - Kiln, light my fire
Thank you, now everythink is ok 
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w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
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burgingham
- Posts: 8486
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Re: Daji's Graphic mod - Kiln, light my fire
The ferns are not working for me. Still shows your old ones.
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Daji
- Posts: 321
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Pupsi
- Posts: 550
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Re: Daji's Graphic mod - Birch tree
Green is very sexy
tnx 
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
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rilaf
- Posts: 22
- Joined: Thu Feb 10, 2011 7:23 pm
Re: Daji's Graphic mod - Birch tree
Daji, just wanted to say well done. I hope that some of your additions get merged back into the main environment by jorb/loftar. Not that the images they made are bad just most of the ones you made really update HnH!
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Daji's Graphic mod - Birch tree
They won't. HnH is Loftars and Jorbs baby and they made it clear that no contributions from outsiders will be accepted.
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Zing1515
- Posts: 95
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Re: Daji's Graphic mod - Birch tree
Daji, you have stone axe up there, but no other equipable tools. I think you should make a saw and/or bone saw. A pickaxe would be nice to make new graphics for too. Also, I think you should make graphics for the maps. I think a big goal should be to make new graphics for everything in Haven & Hearth.
Zing
~I am a peaceful hermit, but I do have defensive weapons. So, with that said, please don't steal my stuff or attack me.
~I am a peaceful hermit, but I do have defensive weapons. So, with that said, please don't steal my stuff or attack me.
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Jeebus
- Posts: 159
- Joined: Mon May 10, 2010 3:34 am
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Re: Daji's Graphic mod - Birch tree
I don't know. Not to speak ill of J&L, but let's face it, the base client is something everyone in the know knows NOT to use, and instead everyone flocks to the user-made clients, like Arksu, Gilbertus, and Ender, so in one sense, H&H is already partly open source as is.burgingham wrote:They won't. HnH is Loftars and Jorbs baby and they made it clear that no contributions from outsiders will be accepted.
Furthermore, this may be subjective and a sign of my personal tastes, but I feel Daji > Jorb in the sprite department. About the only sprites of Jorb I still like over Daji are his silk sprites, inkweed, and his ceramic stuff. Otherwise, it seems like Daji is like a graphical update, expressed in the analogy Jorb:8-bit::Daji:16-bit. On a side note, the Zhivago character model is a vast improvement over the original Jorb model, so, what am I saying...? Hmmm, maybe a little open source help, especially now that their time is split working with Salem, might not be a bad thing? *cowers in hole awaiting Jorbnuke*
Or, J&L could hire Ender and Daji on as their minions, and all four work together, or just whip the piss out of them. Hooray for minions.
Back on subject now, loving the idea for new kiln. It looks so cool, plus the wood next to and in the kiln makes it feel more dynamic and used. Also, been loving the autumn birch trees and spring oaks. Makes forests feel even more lively and colorful than before. Also, the new cursors are actually a but crisper than the old ones. It actually makes seeing them easier at times, as well.
"Never trust anyone offering to 'do you a solid.' They may just want to take a dump on your table." - Me
World 5
Paprika Cilantro II, Lawspeaker of Aodake Tsuru, New Capital of the Pueblo Nation
World 3
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Second Emperor of the Holy Roman Empire
World 5
Paprika Cilantro II, Lawspeaker of Aodake Tsuru, New Capital of the Pueblo Nation
World 3
Nan Foodle, Elector Count of Deephold, Domain of the Holy Roman Empire
Second Emperor of the Holy Roman Empire
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AAlex
- Posts: 1377
- Joined: Wed Dec 15, 2010 2:27 pm
Re: Daji's Graphic mod - Birch tree
Hmm I prefer the originals to be honest, Not really a fan of the Zhivago models.Jeebus wrote: On a side note, the Zhivago character model is a vast improvement over the original Jorb mode
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Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod - Birch tree
Knowing That makes me a sad panda, but it's lifeburgingham wrote:They won't. HnH is Loftars and Jorbs baby and they made it clear that no contributions from outsiders will be accepted.
Yes, I'll redo all the tools avaible in time, I had to keep in the same feel than the animationZing1515 wrote:Daji, you have stone axe up there, but no other equipable tools. I think you should make a saw and/or bone saw. A pickaxe would be nice to make new graphics for too. Also, I think you should make graphics for the maps. I think a big goal should be to make new graphics for everything in Haven & Hearth.
Well, what to say.. First Thanks very muchJeebus wrote:I don't know. Not to speak ill of J&L, but let's face it, the base client is something everyone in the know knows NOT to use, and instead everyone flocks to the user-made clients, like Arksu, Gilbertus, and Ender, so in one sense, H&H is already partly open source as is.burgingham wrote:They won't. HnH is Loftars and Jorbs baby and they made it clear that no contributions from outsiders will be accepted.
Furthermore, this may be subjective and a sign of my personal tastes, but I feel Daji > Jorb in the sprite department. About the only sprites of Jorb I still like over Daji are his silk sprites, inkweed, and his ceramic stuff. Otherwise, it seems like Daji is like a graphical update, expressed in the analogy Jorb:8-bit::Daji:16-bit. On a side note, the Zhivago character model is a vast improvement over the original Jorb model, so, what am I saying...? Hmmm, maybe a little open source help, especially now that their time is split working with Salem, might not be a bad thing? *cowers in hole awaiting Jorbnuke*
Or, J&L could hire Ender and Daji on as their minions, and all four work together, or just whip the piss out of them. Hooray for minions.
Back on subject now, loving the idea for new kiln. It looks so cool, plus the wood next to and in the kiln makes it feel more dynamic and used. Also, been loving the autumn birch trees and spring oaks. Makes forests feel even more lively and colorful than before. Also, the new cursors are actually a but crisper than the old ones. It actually makes seeing them easier at times, as well.
I'm proud of my work but ashamed as the same time when people compare mine to Jorb, it'sn't my goal to replace what's Jorb does, I really like original client
For me It's much a personnal view of the game, I like you call me 16-bit, I grow up with those kind of game, and I like to inspire that graphic feeling to the game, like I do to others game : Ultima Online for example : very easy modding game
Back on work
Alpha Pine Tree, not finish : not very happy with the foliage and structuraly it's seem to 2ish..will add some branchs front and back


