Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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Zing1515
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Joined: Sun Jul 03, 2011 5:10 am
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Re: Daji's Graphic mod - Birch tree

Post by Zing1515 »

Daji wrote:
Zing1515 wrote:Daji, you have stone axe up there, but no other equipable tools. I think you should make a saw and/or bone saw. A pickaxe would be nice to make new graphics for too. Also, I think you should make graphics for the maps. I think a big goal should be to make new graphics for everything in Haven & Hearth.
Yes, I'll redo all the tools avaible in time, I had to keep in the same feel than the animation


Well, what to say.. First Thanks very much
I'm proud of my work but ashamed as the same time when people compare mine to Jorb, it'sn't my goal to replace what's Jorb does, I really like original client
For me It's much a personnal view of the game, I like you call me 16-bit, I grow up with those kind of game, and I like to inspire that graphic feeling to the game, like I do to others game : Ultima Online for example : very easy modding game

Back on work
Alpha Pine Tree, not finish : not very happy with the foliage and structuraly it's seem to 2ish..will add some branchs front and back
Image
Thanks for the info about the tools. Also, I like the pine tree. It looks good so far. :)
Zing
~I am a peaceful hermit, but I do have defensive weapons. So, with that said, please don't steal my stuff or attack me.
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synntax33
Posts: 147
Joined: Mon Aug 22, 2011 5:48 pm

Re: Daji's Graphic mod - Birch tree

Post by synntax33 »

Just installed this, I think it is great. Great mod for a great game! Cheers, keep up the great work, all! :D
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SacreDoom
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Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji's Graphic mod - Birch tree

Post by SacreDoom »

Great looking pine tree, although I'm wondering.. why the wierd light-green masses of stuff at the upper branches?
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Daji
Posts: 321
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Location: I'm a wizard!

Re: Daji's Graphic mod - Birch tree

Post by Daji »

Thanks, gonna make the adult stage of all trees so I can add them in a file
Image
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Robertzon
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Re: Daji's Graphic mod - Birch tree

Post by Robertzon »

my god.. boner...
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SacreDoom
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Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji's Graphic mod - Birch tree

Post by SacreDoom »

Make the leaves on the spruce more curved, it looks 2d.
Jeebus
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Re: Daji's Graphic mod - Birch tree

Post by Jeebus »

OMG, OMG... Pine tree... Pine tree gets 9001 internets. It looks SO friggin' awesome. All the extra limbs adds so much more detail and character to the conifer, plus the light green hues up top add a nice lighting effect. It almost gives a sense of a gentle breeze blowing several feet above yon hearthlings' heads. It DESTROYS the original. I might actually start planting pine trees again when you finish all the stages just to look at them. Hell, your fir... well, I still hate the sight of fir trees every three feet, but maybe now they'll leave beautiful corpses.
Robertzon wrote:my god.. boner...
Um... Concurred.
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simimi
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Re: Daji's Graphic mod - Birch tree

Post by simimi »

Main probleme with Jorb's trees is the big roots that cause pathfinding probleme.
May this be solve with small roots tree picture ?
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burgingham
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Re: Daji's Graphic mod - Birch tree

Post by burgingham »

It is not the root that cause the pathfinding problems, but obviously the objects boundary box which isn't going to change just by redrawing it.... "Oh, let me redraw this brickwall as a single pixel. Voila, every city is mine now to raid!"
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Daji
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Re: Daji's Graphic mod - Birch tree

Post by Daji »

What about the red square box from Ender's client? It's the real bounndary or it's just a simple representation

I'll testing this, I can fit to that to be sure about

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