Redux on Mines

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Redux on Mines

Post by Jfloyd »

I think mines should be layed out in a fashion, not where every tile is stone except a few viens of metal, but where there are "pillars" of stone, and pockets of emptyness.
Mines should also have small connected tunnels, and walls of unbreakable rock, that acts like natural barriers.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Redux on Mines

Post by theTrav »

I agree with everything in your post but also believe it has all been suggested before and that the devs have acknowledged that the mining section needs a lot of work.

medium to low priority? As a full nature main full industry alt I am somewhat biased
User avatar
Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Redux on Mines

Post by Jfloyd »

theTrav wrote:I agree with everything in your post but also believe it has all been suggested before and that the devs have acknowledged that the mining section needs a lot of work.

medium to low priority? As a full nature main full industry alt I am somewhat biased
I know they've been posted before, I'm just mind forcing. :P
I don't like the fact I can go into a dark hole, with perfectly square walls, and take out metal.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Redux on Mines

Post by Peter »

Yeah, take a page from Toady One and put a month or two into improving the Underground.
For one thing, it would make mines more interesting than giant underground plains.
Surprise.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Redux on Mines

Post by theTrav »

Peter wrote:Yeah, take a page from Toady One and put a month or two into improving the Underground.
For one thing, it would make mines more interesting than giant underground plains.
Should they do that before boats? or before larger buildings? What about before fixing the LP and FEP systems?

Also note that a Tarn month is a month of full time 40 hour weeks, whereas a month of J&L is a month of weekend dev sessions... Not that I mean to bash J&L in any way, just understand that their pace is not that of a full time software dev.
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Redux on Mines

Post by Peter »

To quote from a wise man of the Dwarven Fortress:

Quote from: Dadamh on August 16, 2008, 04:21:17 AM
WHAT? WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
So, yes. Get on it, Devs.
Surprise.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Redux on Mines

Post by theTrav »

Actually I've thought about it again, and having a more interesting mining experience would likely result in more people having an interest in mining, so maybe this is more important than I thought...
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Redux on Mines

Post by sabinati »

more interesting = a bunch of people dying in mine accidents and then complaining about it on the forum
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Redux on Mines

Post by Potjeh »

Underground rivers, so you can drown and get crushed at the same time.
Image Bottleneck

Return to “Critique & Ideas”