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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Game development: Tree replanting
So, wait, this means that if shockedfrog wanted to screw up someone's apple tree sapling, he could just stand next to it for several hours while snoozing and hope nobody murders him and carts off his bones before the tree tries to grow? :P
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game development: Tree replanting
Yes, but I'd say that if he wants to be standing AFK for up to 16 hours (in a forest; 64 hours on grassland) to nerf one tree... then that's probably reason enough for you to plant trees. ;)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game development: Tree replanting
hah
Question: Do hearth fires in cabins effect the civilization of a place at all? I don't notice any dent in the civ level at our place, and we have four hearth fires in cabins.
Question: Do hearth fires in cabins effect the civilization of a place at all? I don't notice any dent in the civ level at our place, and we have four hearth fires in cabins.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game development: Tree replanting
Yes, hearth fires in cabins should at least affect the civilization rating of an area. However, it will probably not show on the map in the beginning of this thread, since they wouldn't have been loaded at the time we produced it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game development: Tree replanting
This thread? :)
But i noticed my road is actually quite up to date. Like from yesterday.
But i noticed my road is actually quite up to date. Like from yesterday.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game development: Tree replanting
Yeah, we generated the map yesterday, but log cabins don't actually count their inner civilization rating until someone walks into them for the first time (since they haven't had that functionality previously). Therefore, hearth fires inside cabins will probably not reflect upon the civilization of that map, since it was generated before people had time to walk into their houses for the first since the census system was implemented.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game development: Tree replanting
I DEMAND A RECOUNT!
;)
;)
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game development: Tree replanting
Wait. Wait wait wait. Wait. How'd civ discussion get into the tree thread? Bad!
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holychicken
- Posts: 36
- Joined: Sat Jun 06, 2009 3:08 pm
Re: Game development: Tree replanting
Is there any advantage to planting firs over apple trees?
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game development: Tree replanting
They look different.
Apple trees start to look boring.
I happen to live in a very fir-intensive area, so they make me feel at home.
Apple trees start to look boring.
I happen to live in a very fir-intensive area, so they make me feel at home.