fishing skill? it could just use survival skill... there should be fish hotspots quality hotspots though, and the quality of your fishing pole should matter.Axehilt wrote: 6. High levels of skill in a certain area (foraging, hunting, fishing, farming, cooking) result in superior food. (an example first step would be to have fishing be a skill which affects the quality of fish caught -- and just like this food suggestion: the base QL is set by the "source" (the area you fish in) and it's multiplied by your skill level.)
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sabinati
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
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Peter
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
Thank you, Axehilt. I'd definitely like to see something like that. As it is this haphazard system gives us a dozen different CON foods and I think one or two each for Dex and Psi.
The alternative is to make all foods hybrid foods of some kind, except for the very rarest ones. It'd make upgrading a specific stat less about finding one source of food, and more about finding the right mix of foods.
The alternative is to make all foods hybrid foods of some kind, except for the very rarest ones. It'd make upgrading a specific stat less about finding one source of food, and more about finding the right mix of foods.
Surprise.
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Voideka
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
No., it's agi and psy.Hamel wrote:
I have been told by reliable sources that they give agility and dexterity.
Oh, wait, Potjeh just said that while I was typing. Nevermind.
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Hamel
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
Yes, yes. That is, of course, what I meant. I don't know why I typed dexterity. I edited the post so it won't confuse anyone.Voideka wrote:No., it's agi and psy.Hamel wrote:
I have been told by reliable sources that they give agility and dexterity.
Oh, wait, Potjeh just said that while I was typing. Nevermind. :P
As for a FEP rework, we would probably be better off with a entirely revamped system. Like one I posted a while ago, here. (It's at the bottom.)
But, until that fateful day, I'd like to be able to raise my dexterity in a reasonable manner, thanks. :>
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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Axehilt
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
Yeah, as long as it's influenced by some skill, that's what matters. I could see Survival as being the skill that improves it (or were you telling me that's the way it already is?)sabinati wrote:fishing skill? it could just use survival skill... there should be fish hotspots quality hotspots though, and the quality of your fishing pole should matter.Axehilt wrote: 6. High levels of skill in a certain area (foraging, hunting, fishing, farming, cooking) result in superior food. (an example first step would be to have fishing be a skill which affects the quality of fish caught -- and just like this food suggestion: the base QL is set by the "source" (the area you fish in) and it's multiplied by your skill level.)
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sabinati
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
no, i meant that it should be. currently all fish are q10 
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kimya
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
i also think that pirotzkhi need a change in favou of DEX, and bagels need a change in favour of PSY. its obviously necessary. ive been to a cave a couple of times, never seen any bulbs. getting psy anywhere near the other stats is impossible without bulbs. so its simply too hard. dex is okay, but could need a change too, if you ask me
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jorb
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)
Psyche is intended for higher level crafts and combat moves. It is meant to be more difficult to level up than the other stats.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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kimya
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