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rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Re: Game Development: Salem & Haven
Nope this is going to be a strictly good honest people game and no criminals can hide. Just like it is in the real world! 
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Game Development: Salem & Haven
Why would you assume this, given the fact that they've never actually demonstrated it before?burgingham wrote:I am pretty sure Jorb and Loftar will think of a somewhat more sophisticated solution to protect oneself and ones belongings without having to create mountain walls.
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burgingham
- Posts: 8486
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Re: Game Development: Salem & Haven
Because abusing a terraforming featur to build cities in holes is stupid.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Game Development: Salem & Haven
I have high hopes for the game experience in general, I just think it's odd to automatically assume that they'll be able to come up with a working solution to the crime/justice system when they still haven't been able to come up with something that works in Haven.
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MightyAgrippa
- Posts: 39
- Joined: Wed Oct 28, 2009 4:56 am
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Re: Game Development: Salem & Haven
Cool. You can go spend 8 hours farming, I'll spend $5 and end up with more food, better quality, plus a Premium Cash Shop Jorbsword (TM). I'll be seeing you a few weeks into the world. We'll talk about how you could have grinded the same stats and equipment, given two months of playtime, while I kill you with money and steal your sad possessions.painhertz wrote:MightyAgrippa wrote:painhertz wrote:haven? Plow plant grow. Salem? You are going to have to fertilize with cash money
You're a moron who apparently can't read what's been plainly stated by the Devs, everything available for cash will also be available to players who spend none. if you don't like the system, just play Haven where you'll never have to spend a dime.
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M_So
- Posts: 229
- Joined: Sun May 08, 2011 10:50 pm
Re: Game Development: Salem & Haven
Will transforming even be in the game? does anyone really know for sure... When I was watching, it looked more like a admin tool then something for everyone, a lot like spawning items that he so plainly showed and teleportation.
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painhertz
- Posts: 6185
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- Location: Louisiana
Re: Game Development: Salem & Haven
Cool. You can go spend 8 hours farming, I'll spend $5 and end up with more food, better quality, plus a Premium Cash Shop Jorbsword (TM). I'll be seeing you a few weeks into the world. We'll talk about how you could have grinded the same stats and equipment, given two months of playtime, while I kill you with money and steal your sad possessions.[/quote]
Except that that is in no way the way it's going to work. Reading comprehension is unfair to some..... And hey! Haven has no cash shop! Come kill me! lmfao
Except that that is in no way the way it's going to work. Reading comprehension is unfair to some..... And hey! Haven has no cash shop! Come kill me! lmfao
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Game Development: Salem & Haven
In early interviews Jorb stated that players were capable of terraforming to at least some extent. In the particular example given, by digging a clay node he indented the ground and lowered its effective z-axis. It is possible this same feature will be available on dirt and other areas but that is in no way implied or confirmed.M_So wrote:Will transforming even be in the game? does anyone really know for sure... When I was watching, it looked more like a admin tool then something for everyone, a lot like spawning items that he so plainly showed and teleportation.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
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Re: Game Development: Salem & Haven
KMightyAgrippa wrote:Cool. You can go spend 8 hours farming, I'll spend $5 and end up with more food, better quality, plus a Premium Cash Shop Jorbsword (TM). I'll be seeing you a few weeks into the world. We'll talk about how you could have grinded the same stats and equipment, given two months of playtime, while I kill you with money and steal your sad possessions.
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dullah
- Posts: 199
- Joined: Sun Nov 15, 2009 7:09 am
Re: Game Development: Salem & Haven
Think i'll throw my 2 cents here aswell.
Like most of you, i can't wait to get my hands on salem.
However, i have some questions i couldn't find the answer, hope Jorb or Loftar can read this and give some insight.
About technology
Did you guys switch to a managed approach or a different language for the server. (H&H is pure C if i am not mistaken).
What about the client language ? will it be moddable ?
About World Map
Is the generator ready yet ?
Is the map size limited ? or procedurally generated as players explore and discover new chunks ?
Can we expect areas to have different climate (and all the gameplays ideas behind it, farming, biomes etc)
About Terraforming
Are there limits to the heightmap height ? (to prevent people from creating ass sized mountains or holes)
Are we required to terraform a plot before building stuff on it ?
About Villages
Will you introduce a more refined permission system (Eve has a good one for Pos') with roles and stuff.
Will you introduce a more refined standing system (Eve again has a quite good one) (Friend/Allied village/Ennemy/Neutral)
About general gameplay
Pathfinding, i understand the server performance issue with that, but could you just try to implement this client side
Can we reincarnate a dead character with reduced stats values ?
Can we have cowsex please ? game will be played by 18+ anyways so you won't loose much customers from the ESRB rating or whatever it is called
In order for new players to be able to join and have fun with others older players, what will be the Salem 'wipe' mechanics ? (World of warcraft have new item sets every X month/new expansions/level cap raised, Eve introduce new skills/ships/items)
Thats all i have in mind atm, im sorry for the basic english.
Like most of you, i can't wait to get my hands on salem.
However, i have some questions i couldn't find the answer, hope Jorb or Loftar can read this and give some insight.
About technology
Did you guys switch to a managed approach or a different language for the server. (H&H is pure C if i am not mistaken).
What about the client language ? will it be moddable ?
About World Map
Is the generator ready yet ?
Is the map size limited ? or procedurally generated as players explore and discover new chunks ?
Can we expect areas to have different climate (and all the gameplays ideas behind it, farming, biomes etc)
About Terraforming
Are there limits to the heightmap height ? (to prevent people from creating ass sized mountains or holes)
Are we required to terraform a plot before building stuff on it ?
About Villages
Will you introduce a more refined permission system (Eve has a good one for Pos') with roles and stuff.
Will you introduce a more refined standing system (Eve again has a quite good one) (Friend/Allied village/Ennemy/Neutral)
About general gameplay
Pathfinding, i understand the server performance issue with that, but could you just try to implement this client side
Can we reincarnate a dead character with reduced stats values ?
Can we have cowsex please ? game will be played by 18+ anyways so you won't loose much customers from the ESRB rating or whatever it is called
In order for new players to be able to join and have fun with others older players, what will be the Salem 'wipe' mechanics ? (World of warcraft have new item sets every X month/new expansions/level cap raised, Eve introduce new skills/ships/items)
Thats all i have in mind atm, im sorry for the basic english.