Any chance we could re-use the same pathfinding for our characters?
- Right-click a container, your character doesn't get stuck on the other container in front of it.
- Left-click anywhere, walk to that point (automatically pathing around obstacles)
The fact that pathfinding is already in the game is why I made this suggestion: the footwork is already done, and the more places the game can take advantage of coding that's already been done, the better.warrri wrote:pathfinding is complex to program and takes a asston of cpu usage,
Agreed, it's on my listPacho wrote:What if the pathfinding is done on the client side, but the server just does its regular collision checks?