Hey,
People use alts to stock items like keys, and things of value (gold, pearls, ...).
No man you won't steal me, my stuff is in a parallel plan.
What about making a bag, at the position of each character disconnecting, containing the inventory of this character? Name of the char would appear on mouseover if in kinlist.
Also, thief skill would be required to take stuff from these.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Banks alts
i can't help but think it would make it too easy to just steal new player's stuff, though it would, maybe solve the problem, of bank altsBruThoL wrote:Hey,
People use alts to stock items like keys, and things of value (gold, pearls, ...).
No man you won't steal me, my stuff is in a parallel plan.
What about making a bag, at the position of each character disconnecting, containing the inventory of this character? Name of the char would appear on mouseover if in kinlist.
Also, thief skill would be required to take stuff from these.
Oh boy, here I go cheesemaking again...
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Banks alts
This changes so many things that are currently a part of game mechanics. I'm not saying it's a bad idea, just going to take some work to program it. How do you deal with beds? How do you deal with something like a lean-to where you can even keep chests in it? (A lean-to can already be vandalized for the content, so guess not as much changes there.) What happens if someone gets dumped from a d/c? Should the bad just automatically be located at the character's hearth fire?BruThoL wrote: What about making a bag, at the position of each character disconnecting, containing the inventory of this character? Name of the char would appear on mouseover if in kinlist.
Also, thief skill would be required to take stuff from these.
Personally, I think there's too little protection in the game other than going to the extreme of using hearth vaults. I'm going to say that it's not going to make me quit playing if it does get implemented in some way, but I probably won't like it and I certainly won't be playing the same way.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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BruThoL
- Posts: 392
- Joined: Tue Feb 15, 2011 11:01 pm
Re: Banks alts
Who cares of new player's stuff (If it's not another "new player"') ?hazzor wrote:i can't help but think it would make it too easy to just steal new player's stuff, though it would, maybe solve the problem, of bank alts
Sure, newbies would got stolen twice as much, but in another hand, assuming they don't have much (they are newbies) they won't loose much.
The bag would just appear at the character last position before disconnecting.MagicManICT wrote: This changes so many things that are currently a part of game mechanics. I'm not saying it's a bad idea, just going to take some work to program it. How do you deal with beds? How do you deal with something like a lean-to where you can even keep chests in it? (A lean-to can already be vandalized for the content, so guess not as much changes there.) What happens if someone gets dumped from a d/c? Should the bad just automatically be located at the character's hearth fire?
Personally, I think there's too little protection in the game other than going to the extreme of using hearth vaults. I'm going to say that it's not going to make me quit playing if it does get implemented in some way, but I probably won't like it and I certainly won't be playing the same way.
The fact that your character and his stuff are safer when you are offline than when you're online sounds bad to me.
How to explain that? Parallel safe dimension?
I'd actually want to make it possible to kill people when it's sleeping (or more generally, offline) without scents needed.
Maybe that would be called "Assassination" and left some scents which would last for 2 weeks.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Banks alts
Yeah, that's why I'm not saying it's a bad idea. I'm just saying I don't like the potential implications of it. (There is a difference there, you know.)BruThoL wrote: The fact that your character and his stuff are safer when you are offline than when you're online sounds bad to me.
How to explain that? Parallel safe dimension?
That there is a whole other suggestion thread. Since it's here, I'll comment. If a mod wants to try and edit it into another thread, go for it.BruThoL wrote: I'd actually want to make it possible to kill people when it's sleeping (or more generally, offline) without scents needed.
Maybe that would be called "Assassination" and left some scents which would last for 2 weeks.
Permanent. You want to kill someone that is offline, the scents become permanent. Of course, if murdering a person offline is possible, then the whole thing with how long the scents last is immaterial for the purpose of summoning. There could be a differentiation between killing someone offline for "no reason" and summon killing them (just murder scents). There's just tons of problems with the idea, though, that I'm not even going to start to get into in this thread. If you really want me to list them, then make another thread or dig up an existing one (if there is one out there).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Banks alts
Would be too easy to grief others. While the current system in place isn't perfect this doesn't exactly make it better.
The unfed mind devours itself. - Gore Vidal
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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screwbag
- Posts: 303
- Joined: Fri Apr 15, 2011 8:41 pm
- Location: Sweden
Re: Banks alts
Well it would be nice to steal from sleeping toons...just as you could in the real world... Not that I'm one of those people that want all kinds of real life stuff here...far from it...
But I think a toon in a bed should be subject to some form of theft....would make things interesting sometimes...lol
I do however agree that the implementation of such things would require major rework of several mechanics and I am happy enough as things sit now...
But I think a toon in a bed should be subject to some form of theft....would make things interesting sometimes...lol
I do however agree that the implementation of such things would require major rework of several mechanics and I am happy enough as things sit now...
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Banks alts
J&L have actually discussed doing something along these lines specifically to nullify the concept of 'alt vaults' where inventory/eq might be accessible through their hearth, totem or logout location.
Object system rewrite is first major project on the list after Salem if I understand correctly.
Object system rewrite is first major project on the list after Salem if I understand correctly.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Banks alts
And siege mechanics. Yeah, I think I saw Jorb or Loftar one mention that. (It's in the Salem dev thread if anyone wants to bother finding the exact post.)Chakravanti wrote: Object system rewrite is first major project on the list after Salem if I understand correctly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.