Game Development: Bling & Beer Brawl

Announcements about major changes in Haven & Hearth.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Bling & Beer Brawl

Post by sabinati »

so what ql can a noob get? are they stuck with q1 seeds? or is there like a +10 instead of +50?
User avatar
bajuba
Posts: 185
Joined: Wed Sep 09, 2009 8:00 am

Re: Game Development: Bling & Beer Brawl

Post by bajuba »

Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
I like how this guy has gold but made a new forum account so that his identity could remain anonymous.
Was Lawspeaker of Macomb in W2.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Bling & Beer Brawl

Post by loftar »

Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
The bling quality is, in general, calculated solely from your skill values in Psyche and Smithing (the geometric average of them again, mind you). The exceptions are the monocles and spectacles, which have crafting inputs that actually have quality, so they are calculated normally.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
swebonny
Posts: 102
Joined: Mon Aug 10, 2009 12:17 am

Re: Game Development: Bling & Beer Brawl

Post by swebonny »

Loftar, what's the secret behind the wheat then?
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Bling & Beer Brawl

Post by Peter »

bajuba wrote:
Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
I like how this guy has gold but made a new forum account so that his identity could remain anonymous.
Of course, by commenting like that you are obviously the most likely person to have been "gold". Most likely, you thought that someone commenting on his own sock's behavior would be so obvious that anyone would discount it, thus making it the perfect disguise. Like someone getting a file into a prison via cake, because the guards assume that nobody would try such a cliched escape attempt.

In summary, Bajuba has gold! GET 'IM!
Surprise.
User avatar
bajuba
Posts: 185
Joined: Wed Sep 09, 2009 8:00 am

Re: Game Development: Bling & Beer Brawl

Post by bajuba »

Peter wrote:
bajuba wrote:
Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
I like how this guy has gold but made a new forum account so that his identity could remain anonymous.
Of course, by commenting like that you are obviously the most likely person to have been "gold". Most likely, you thought that someone commenting on his own sock's behavior would be so obvious that anyone would discount it, thus making it the perfect disguise. Like someone getting a file into a prison via cake, because the guards assume that nobody would try such a cliched escape attempt.

In summary, Bajuba has gold! GET 'IM!
crap... lol
Was Lawspeaker of Macomb in W2.
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Bling & Beer Brawl

Post by NaoWhut »

Can you please change the quality sight thing?
its really annoying and makes it hard on noobs
or people who have decent stats... except for
perception *Sigh*
ImageImage
dasneik
Posts: 83
Joined: Fri Jul 31, 2009 4:30 am

Re: Game Development: Bling & Beer Brawl

Post by dasneik »

Leonon wrote:It would be nice if you added a skill that allowed you to view quality also, so it could be skill+perception/2 instead of perception/2. That way it would be simpler for us newbies to view the qualities of higher quality items.
More specifically, "skill" should be relevant to the material in question; like when Identifying quality of seeds, the Farming skill should be taken account for, Survival for herbs/hunting products, and so on.
Voideka
Posts: 51
Joined: Wed Jul 15, 2009 4:04 am

Re: Game Development: Bling & Beer Brawl

Post by Voideka »

g1real wrote:Let's clear up some assumptions here:

When I say farming has been nerfed from MAXQL = farming + 50 without any reduction to MAXQL = farming with reduction then I mean that, instead of assuming I didn't read the OP and that I'm too stupid to see a + sign after the QL number ingame, because both of these things aren't the case here.

Thank you and have a nice day ^^.
Then why did you need to ask what the perception change was?
g1real wrote: What new perception feature are you talking about?
:o
User avatar
Gauteamus
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Game Development: Bling & Beer Brawl

Post by Gauteamus »

NaoWhut wrote:Can you please change the quality sight thing?
its really annoying and makes it hard on noobs
I too, see this as a problem
NaoWhut wrote:]
or people who have decent stats... except for
perception *Sigh*
This however, just becomes people who chose to skyrocket some stats on the cost of others.

Changing the attr. in question to int would mostly fix the first problem, but sadly also make it somewhat easier for the second group.
Image<<Bottleneck>>
What if Rosa Parks had a car?

Return to “Announcements”