Wondering about two thinks:
1) Can a Ram be moved trough a Gate. (Probably not by the look of it.)
2) How much palisade sections can you lose, in general, when you knock a hole in a palisade. (Looks like 4 to 6 on either side.)
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Ram & Palisade
Don't see why you couldn't move a ram through a gate. I've never tried, though. I don't think it's any wider than a cart.
As far as wall sections, I've seen as few as three total break. It depends on how damaged the nearby sections are. Decayed wall sections are more likely to spread it further.
As far as wall sections, I've seen as few as three total break. It depends on how damaged the nearby sections are. Decayed wall sections are more likely to spread it further.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Ram & Palisade
As far as I know the ram has a fairly small hitbox, and should be able to go through a gate (you can build it on a 2x2 square, why not move it through a 2 wide gate?)
I'm mostly sure the number of segments that break is semi-random. With a full health palisade, sometimes only one or two segments break, but other times I've seen almost ten.
I'm mostly sure the number of segments that break is semi-random. With a full health palisade, sometimes only one or two segments break, but other times I've seen almost ten.
Inactive
-
mvgulik
- Posts: 4102
- Joined: Fri May 21, 2010 2:29 am
Re: Ram & Palisade
Why not:
Compared Default Ram-Built image (Facing NS) to a Gate facing EW. Ram seemed a bit longer than gate was wide (but that's the image and not the actual active hitbox). Will just try en drop result when I got it.
Damage Range:
Roger. Anticipated some random aspect here, just not such a big range. ... Have some spare palisade I can play around with first.
---
World reset put this on a indefinite hold.
- Ram never made it into the gate. Lack of bones for repairing the ram. (looked at some point like it was nicely going trough the gate ... only to jump back and brake down again.)
- Ramming a end point of a palisade general resulted into 1 to a max of 4 poles being knocked down. (multiple low level characters using the ram. Think how much(max) additional damage to a wall you get might have some relation to the strength of the character(s) using the ram.)
Compared Default Ram-Built image (Facing NS) to a Gate facing EW. Ram seemed a bit longer than gate was wide (but that's the image and not the actual active hitbox). Will just try en drop result when I got it.
Damage Range:
Roger. Anticipated some random aspect here, just not such a big range. ... Have some spare palisade I can play around with first.
---
World reset put this on a indefinite hold.
- Ram never made it into the gate. Lack of bones for repairing the ram. (looked at some point like it was nicely going trough the gate ... only to jump back and brake down again.)
- Ramming a end point of a palisade general resulted into 1 to a max of 4 poles being knocked down. (multiple low level characters using the ram. Think how much(max) additional damage to a wall you get might have some relation to the strength of the character(s) using the ram.)