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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Bling & Beer Brawl
I think the real problem is that people never cared about their perception and now that they need it they want it fast in an easy way. Change your diet, you only need like 40 perception to see most ql levels. (blaze is screwed though with his 200+ bones)
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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sabinati
- Posts: 15527
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- Location: View active topics
Re: Game Development: Bling & Beer Brawl
hey this is a good ideadasneik wrote:More specifically, "skill" should be relevant to the material in question; like when Identifying quality of seeds, the Farming skill should be taken account for, Survival for herbs/hunting products, and so on.Leonon wrote:It would be nice if you added a skill that allowed you to view quality also, so it could be skill+perception/2 instead of perception/2. That way it would be simpler for us newbies to view the qualities of higher quality items.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Game Development: Bling & Beer Brawl
too good of an idea


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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Bling & Beer Brawl
No, this would be a problem regardless of the stat used, It would be a piece of bad design regardless of how it affects me.sami1337 wrote:I think the real problem is that people never cared about their perception and now that they need it they want it fast in an easy way. Change your diet, you only need like 40 perception to see most ql levels. (blaze is screwed though with his 200+ bones)
When Jorb was asking about nerfing items, I suggested QL levels that would affect items I had because I care more about proper design than I do about getting ahead.
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Gold
- Posts: 27
- Joined: Sat Oct 03, 2009 4:24 pm
Re: Game Development: Bling & Beer Brawl
Is it still possible to get gold bars from the smelter? Has the chance to get a bar decreased? All I seem to be getting are nuggets, I am getting getting them at regular intervals though.
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g1real
- Posts: 881
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- Location: You are now breathing manually.
Re: Game Development: Bling & Beer Brawl
Because I assumed you were smart enough to not try to suggest that I'm too stupid to notice the + sign after the QL (if that had been the problem), so thats why I asked about what you were talking about because it possible couldn't be you suggesting that i'm too stupid to notice the + sign after the QL (if that had been the problem).Voideka wrote:Then why did you need to ask what the perception change was?g1real wrote:Let's clear up some assumptions here:
When I say farming has been nerfed from MAXQL = farming + 50 without any reduction to MAXQL = farming with reduction then I mean that, instead of assuming I didn't read the OP and that I'm too stupid to see a + sign after the QL number ingame, because both of these things aren't the case here.
Thank you and have a nice day ^^.
g1real wrote: What new perception feature are you talking about?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Game Development: Bling & Beer Brawl
INT?Gauteamus wrote:I too, see this as a problemNaoWhut wrote:Can you please change the quality sight thing?
its really annoying and makes it hard on noobsThis however, just becomes people who chose to skyrocket some stats on the cost of others.NaoWhut wrote:]
or people who have decent stats... except for
perception *Sigh*
Changing the attr. in question to int would mostly fix the first problem, but sadly also make it somewhat easier for the second group.
BWAHAHAHAHA.
Perception is a thousand times easier to get to int man.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Game Development: Bling & Beer Brawl
Fish is easy to get, and you get int only from it.g1real wrote:INT?Gauteamus wrote:I too, see this as a problemNaoWhut wrote:Can you please change the quality sight thing?
its really annoying and makes it hard on noobsThis however, just becomes people who chose to skyrocket some stats on the cost of others.NaoWhut wrote:]
or people who have decent stats... except for
perception *Sigh*
Changing the attr. in question to int would mostly fix the first problem, but sadly also make it somewhat easier for the second group.
BWAHAHAHAHA.
Perception is a thousand times easier to get to int man.
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Xarx
- Posts: 222
- Joined: Thu Jul 30, 2009 5:18 am
Re: Game Development: Bling & Beer Brawl
Doesn't it give only 2 int FEP? You'll be happy later on having all that Int when you get an 100+ FEP bar.Lightning2 wrote:
Fish is easy to get, and you get int only from it.
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Game Development: Bling & Beer Brawl
jorbonzola ?