Daji's Graphic mod V.1.00
Moderator: Phades
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Daji's Graphic mod - Fir tree
Why have fir tree on first page better trunk and roots than this one in package?
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Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod - Fir tree
because, Fir tree don't have visible roots, so I remade it
I'll update the first page picture, people don't need to see that errant mistake from me
I'll update the first page picture, people don't need to see that errant mistake from me
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Daji's Graphic mod - Fir tree
Cant get this to work. I've downloaded your top file, and it says under the file to extract and put in haven folder, well i didnt get anything I could extract only a Res.Rar file, so I put that into the folder and nothing happened, nothing was modded.
How do I get it to work?
How do I get it to work?
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod - Fir tree
Perhaps you could specify the client you use, becaus on Ender's client everything work fine
the correct path to get the graphic mod working is "your_h&hfolder/res/"
Apple tree to keep the doctor away and an Iphone full of battery
first attemps, maybe it's too deformed or simple to be recognizable (final stage only for now)

the correct path to get the graphic mod working is "your_h&hfolder/res/"
Apple tree to keep the doctor away and an Iphone full of battery
first attemps, maybe it's too deformed or simple to be recognizable (final stage only for now)

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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Daji's Graphic mod - Fir tree
*He discover this mod now.*
*He come back in the timeline to discover it before.*
*He have it installed NOW.*
*He come back in the timeline to discover it before.*
*He have it installed NOW.*
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Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod - Fir tree
you made my day :DFlame wrote:*He discover this mod now.*
*He come back in the timeline to discover it before.*
*He have it installed NOW.*
but shame on this game, this made me draw dead rabbit, hope you enjoy

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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Daji's Graphic mod - Fir tree
poor rabbit.
(I've always wondered why there are rabbits and no hares in hh. So wrid see a rabbit free. XD)
Anyway i've found this mod really well done. Just a thing, i'm a little confused when i use the "harvest" mouse. Cant understand where is the click point, do you changed some interagible pooint? Also pick up blueberry seem a little different. Maibe i'm wrong, i'll have to check it better.
(I've always wondered why there are rabbits and no hares in hh. So wrid see a rabbit free. XD)
Anyway i've found this mod really well done. Just a thing, i'm a little confused when i use the "harvest" mouse. Cant understand where is the click point, do you changed some interagible pooint? Also pick up blueberry seem a little different. Maibe i'm wrong, i'll have to check it better.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Daji's Graphic mod - Fir tree
That is excellent my dear friend. Very nice dead rabbit you have there.
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Daji's Graphic mod - Fir tree
Haha the rabbit is awesome.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Daji's Graphic mod - Fir tree
So I downloaded the mod, moved the current res folder out of my HnH ender's folder, placed the new one in. Now everytime I hit play, client crashes. Was I not supposed to move the original res folder out?
Edit: Got it to work, you have to combine the folders basically.
Edit: Got it to work, you have to combine the folders basically.