-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Invisible walls
Nope.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Invisible walls
there is a way to draw the nuked places onto haven hearth world map?
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Invisible walls
When in house in nuked area - destroy HF when in it - log out - spawn inthe wilderness - get invited to a village - TP there...
In my old Village in Nuked Area there's still a char living - and nothing inside house is destroyed - HF still there too - but he only goes on once a month and i haven't
been able to catch him when he was to get him out.
In my old Village in Nuked Area there's still a char living - and nothing inside house is destroyed - HF still there too - but he only goes on once a month and i haven't
been able to catch him when he was to get him out.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Invisible walls
The exact boundaries have been given by Loftar, so it'd be up to algeralith to put it on the map. Otherwise, they're going to eventually show up as sections that haven't been mapped.Flame wrote:there is a way to draw the nuked places onto haven hearth world map?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Invisible walls
no they are mapped. i've draw the nuked area that i've meet with my paint but easily i find a new area that was already mapped before that place where nuked, so it's impossible know where are the nuked place from haven map.
Well i could draw patiently in my map each sector told by loftar.
Well i could draw patiently in my map each sector told by loftar.
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Invisible walls
This wasn't mentioned on the forums, but during the server downtime on irc Loftar stated that more zones got nuked than the ones mentioned, and the macrogrids those affected were never given. Meaning there's more than has been recorded.MagicManICT wrote:The exact boundaries have been given by Loftar
Inactive
-
mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Invisible walls
Give me whatever is missing ... and I add them to my map.mvgulik wrote:
(small preview, 1013x1013, Direct Image Link.)
Red: Top level where the Sun shines.
Blue: Cave (level 1) (Where the Sun Don't shines.)
Magenta(on/in map): unmapped area. (I don't like white for that, but Magenta is not really working either ...)
Magenta(as color haze (square's)): Both Top-level & Cave-1 are Off Limits. (Only uses for borders so far)
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Invisible walls
He never told us specifically which ones they were, just that there were more out there.
Inactive
-
mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Invisible walls
Not sure he did, other than saying.
Currently mapped nuked areas. (all from that Loftar post)
Ground Level: (5,2) (5,3) (5,4) (8,-12) (9,-11) (10,-3) (-4,5) (-9,0) (-12,9) (4,-9) (-2,-2) (3,6)
Cave: (3, 7) (-6, -5) (-12, 7) (-12, 8) (-12, -2) (-12, -3)
ref-linkloftar wrote:At the first cave level, the following are nuked:
...
The other cave levels appear to be unaffected, but there may be some insides of houses that are gone as well.
Currently mapped nuked areas. (all from that Loftar post)
Ground Level: (5,2) (5,3) (5,4) (8,-12) (9,-11) (10,-3) (-4,5) (-9,0) (-12,9) (4,-9) (-2,-2) (3,6)
Cave: (3, 7) (-6, -5) (-12, 7) (-12, 8) (-12, -2) (-12, -3)
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
