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p1geonman
- Posts: 94
- Joined: Mon Jun 01, 2009 7:48 am
Opportunities for Nomadism
Is the game design intended solely for a sedentary lifestyle? Additions like beds and having the entire world's QL hinge on homegrown trees make it very hard or just plain dumb not to settle down and be tethered by one's own estate. I love to hunt and explore, but I feel like I am wasting time I should be spending on crops and sausages and everything else that I can't carry with me that is so vital to progression. Also, make bedrolls because 10 straw is hard to find.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Opportunities for Nomadism
I agree with you there. We need tents, too. In the short term, if you're willing to move at a crawl, you could load up a cart with the bed and such.
Now I feel that we need a way to have specific items claimed, especially carts. If you log off with everything you have on a cart, then you're doomed.
Now I feel that we need a way to have specific items claimed, especially carts. If you log off with everything you have on a cart, then you're doomed.
Surprise.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Opportunities for Nomadism
A tent item could be made that' serves as storage/log off spot. When not in use, it should be put in the backpack, and should be the size of a board.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Opportunities for Nomadism
I say that tents should be containers about 3x4 and take up a 2x4 space. They trade off a little bit more space at the expense of taking longer to access, plus the sleepability.
Surprise.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Opportunities for Nomadism
once you can get cows/horses to pull carts, a group of traveling folk would be interesting to see, but they'd be very limited in where they could go with rivers and all
could be good traders
could be good traders
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Opportunities for Nomadism
it would be nice to have tents. maybe they could claim a very small area around them, like the size of the initial area of a claim stake. it should only be possible to have one of this kind of claim at a time, but it should allow you to have a permanent "home" claim as well.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Opportunities for Nomadism
This works. Park your cart and put up your tent... I like it.sabinati wrote:it would be nice to have tents. maybe they could claim a very small area around them, like the size of the initial area of a claim stake. it should only be possible to have one of this kind of claim at a time, but it should allow you to have a permanent "home" claim as well.
Surprise.
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Ninku
- Posts: 25
- Joined: Sun Aug 30, 2009 6:28 pm
Re: Opportunities for Nomadism
The problem with claiming mobile objects is the requirements to make one. If a cart, tent, bedroll lays down claim then Alt abuse will ensue. "This is where I want my village/camp and that guy is kinda close to it. I'll just make 1000 alts and bedroll the whole area. Done." But I agree the idea of a nomadic character (MAPPER!) sounds very exciting.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Opportunities for Nomadism
can't you currently just chuck a couple of chests in your cart and build a new claim wherever you decide to log off? I mean, you can remove claims right?
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Opportunities for Nomadism
Well, yes, but you need a constant supply of bones and dreams to do this. If I play for an hour a night, I'll end up spending a quarter of my playtime finding that. I already spend half my playtime eating. You see the problem.theTrav wrote:can't you currently just chuck a couple of chests in your cart and build a new claim wherever you decide to log off? I mean, you can remove claims right?
Surprise.