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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Bottle slots and Drink button for tables.
Because Wine and Beer are a pain in the ass to use while feasting. Drink button should only 'sip' (.1L) at the wine/beer and should probably depend on a cup type being present at the setting. IF added, would be used by all.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Bottle slots and Drink button for tables.
I like it. 
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ImAwesome
- Posts: 739
- Joined: Sat Sep 10, 2011 4:35 pm
Re: Bottle slots and Drink button for tables.
lol I love it, nothing like getting almost a full stat, then grabbing a glass of wine to finish it and go to 0% overstuffed. sorry to thread jack you a bit here(but its along the same concept), but 0% overstuff should be removed too, make it 100% full. big difference between over-eating and eating just enough.
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Onionfighter
- Posts: 2957
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Bottle slots and Drink button for tables.
even instead of adding slots, perhaps being able to fill the mugs and goblets etc, and the higher q the symbel item you drink from factored with its type can determine how much hunger is reduced from the wine/booze itself, so its like feasting while feasting?
but yes. +1
edit, not sure if the
but yes. +1
edit, not sure if the
is the same as what i mean about filling themcup type being present
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Bottle slots and Drink button for tables.
The idea is to reduce clicks not copy a a series of click patterns that already exist. I could see making the bottle a symbel item itself and just adding the drink button which would autocycle the transfer of fluid aws well as consume .1L
'cup type' is Symbel cups where a wooden cup, a drinking horn and etc. will not provide extra benefits when used together.
'cup type' is Symbel cups where a wooden cup, a drinking horn and etc. will not provide extra benefits when used together.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Bottle slots and Drink button for tables.
Has this not been mentioned before? I am surprised.
This. But why not just make the wine glass and tin stein symbel items?ninja_yodeler wrote:even instead of adding slots, perhaps being able to fill the mugs and goblets etc,
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Bottle slots and Drink button for tables.
That would suck ass for limited capacity. Then your back to refilling the shit every other use.b a bottle at leaqst gives you 6 uses before you have to tip the bucket into it. The expense for the item is virtually the same (tin nuggets and glass are roughly equal to produce with tin being only slightly more). The bottle is one item for both (or more later like mead, cider and distilled spirits) whereas the glass and the tin are two.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!