Well, they're actually quite valuable seeing as they have two fold use. You can use them as a gold nugget, an already valuable commodity, or you can use them as a bomb against an enemy village who'll let a suicide alt inside.
Just get the character into the village, get them the int they need to study the curio (Not hard with items and alcohol) and then trash all of their authority objects and even their idol.
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ApocalypsePlease
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Re: Quetion
I'd prefer to get hands on one of these so I can test myself to see if LP gain is not bugged anymore. I'm doing this mostly so it can be added onto the wiki, and confirmation that it's either fixed or not.
I haven't gotten a response from OP yet, if someone else has one and is interested in selling me it, PM me please with your price.
I haven't gotten a response from OP yet, if someone else has one and is interested in selling me it, PM me please with your price.
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rozn
- Posts: 1386
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- Location: A wonderful place called
Re: Quetion
Here is the thread if you are interested:
viewtopic.php?f=26&t=21575&hilit=golden
viewtopic.php?f=26&t=21575&hilit=golden
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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MagicManICT
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Re: Quetion
I'm curious.... how ever did you get a q0 cone cow?ApocalypsePlease wrote:I figure that nega-LP was related to them being Q0, which I think was fixed. Name a reasonable price and I'll purchase it to test.
(I'm assuming Q0 curios are fixed as upon studying a Q0 conecow with 100% learning ability, I got 50 LP)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ApocalypsePlease
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Re: Quetion
Q0 branches + Q1 fir cone, quality always rounds down (even if it didn't, I could use a Q0 cone).MagicManICT wrote:I'm curious.... how ever did you get a q0 cone cow?ApocalypsePlease wrote:I figure that nega-LP was related to them being Q0, which I think was fixed. Name a reasonable price and I'll purchase it to test.
(I'm assuming Q0 curios are fixed as upon studying a Q0 conecow with 100% learning ability, I got 50 LP)
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MagicManICT
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Re: Quetion
Should have thought about this last night, but I'm going to guess materials were from an immature tree. Still, I'm trying to think of the math on this, and I still get a wtf? block. "How do you force a tree to below q10?"
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ApocalypsePlease
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Re: Quetion
I'm not going to go in depth, but it's possible to grow Q0 trees (fully matured), but most people who do this stuff just use an immature tree. If you want a more in depth conversation about this, PM me your hs and I can speak to you ingame about it.MagicManICT wrote:Should have thought about this last night, but I'm going to guess materials were from an immature tree. Still, I'm trying to think of the math on this, and I still get a wtf? block. "How do you force a tree to below q10?"
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Potjeh
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Re: Quetion
They do have the +-5 random modifier after the q is calculated from materials q.
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ApocalypsePlease
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Re: Quetion
+5 or -2, not -5.Potjeh wrote:They do have the +-5 random modifier after the q is calculated from materials q.
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MagicManICT
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Re: Quetion
Make sure I have the math right here: q5 bone saw (not the worst a player can make, but just for arguments sake--let a wild chicken starve to death for a q5 bone) makes q7 boards, along with q10 blocks and let's just say q1 plant fibers for a worst case herbalist table. That comes out to q4 herbalist table (rounded). Same blue eyed character (0 LP invested in stats and no attribute gains) makes the planter pots from q10 clay. Those still come out q10. Fire in a q10 kiln with q7 fuel--q9 fired tree pot. Add q10 soil, water, and seed, and you get...( (10+10+4+9) / 4 + 10) / 2 = q9 tree sapling (correct me if I'm wrong here). Figure in the random range, and it's [7, 14]. Next, you have a q7 seed in that equation, and it brings it to (assuming table isn't rebuilt)... a q7 sapling for a range of [5, 12]. Third iteration, and you get q6 or [4, 11]. Fourth, you get q6 or [4, 11] and it stalls there. At this point, one could build a new min quality table of q2 (q4 board w/ q4 saw, q4 block, q1 string). You can then drop the tree one more point to three and it again stalls out.Potjeh wrote:They do have the +-5 random modifier after the q is calculated from materials q.
At this point, if you can force your chickens down to q1, you can of course get clear down to a q1 bone saw for cutting boards. (Q2 bone won't work because it brings the saw up to q2.) If I'm doing the math in my head right, you can end up with a q2 tree. If you account for negative quality on growing trees, then you can get a q0 branch, and if I remember the tree stages correctly, a q1 cone.
Gotcha. I had forgotten a couple of the formulas for the process. That's a lot of work for (no?) the result. I think you can get q50 trees with less effort!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.