This is a request for implementation of some 100% thief proof mechanism until there is a satisfactory method for tracking down people who nick your gear.
Locks and keys would be satisfactory, let basic mechanic skill build a lock, that can be paired with one or more keys, the lock can be put on a door or container and from then on the door/container cannot be opened without a matching key.
Right now it's just far too easy for thieves to walk in, steal all your stuff and walk away while you're offline. Claims are only providing minimal defense and I think theft and mistrust is causing far more bad feelings than fun at the moment.
Maybe implement lock picking once you've got the rest of the tracking/identification/revenge stuff completed.
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
-
Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: 100% thief defence until proper ownership is implemented
*Agrees with above statement*
They could use the lockpicking to make a minigame ;D
*Points to FO3*
They could use the lockpicking to make a minigame ;D
*Points to FO3*
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
-
Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: 100% thief defence until proper ownership is implemented
*facepalm* Well, Floyd just completely missed the OP's intent...
-
Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: 100% thief defence until proper ownership is implemented
No, I get it, but the admins have also been wanting to put in minigames.Trafalgar wrote:*facepalm* Well, Floyd just completely missed the OP's intent...
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.