World 6

Announcements about major changes in Haven & Hearth.
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Burmo
Posts: 50
Joined: Tue Jan 25, 2011 11:43 am

Re: World 6

Post by Burmo »

cobaltjones wrote:The saving grace here should be that Salem is still quite a ways off from completion, so it's pretty likely that this world will be around for at least 6 months, and likely more. Still, the early-mid game as it currently stands is completely monotonous and I just wonder how much time and effort people are going to be willing to put forth with the horribly boring middle game when they've already done the exact same thing time and time before.
Someones obveulsy raging
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loftar
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Location: Your character database

Re: World 6

Post by loftar »

AnnaC wrote:hopefully the new database design will make [...] performance improved! :D
That it will not; the performance problems are due to I/O latency, the cause of which I haven't managed to pin down, but I suspect it has to do with XFS force-flushing its log sometimes when doing metadata operations (and XFS seems to exhibit extraordinarily bad performance with synchronous I/O in general). I have started formulating a scheme to isolate the game server from such problems, however. With some hope, I'll have time to implemented once we've gotten the Salem alpha rolling.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sarchi
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Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: World 6

Post by Sarchi »

Village idols are the new charterstone walljumps. :)

You removed a feature without solving anything...

Also, can we please be able to pave at the shorelines now, seeing that vaults won't be fixed in this unforeseen reset? It's silly not to, considering vaults are so easy to make.

Also, maybe it's possible to allow cliff terraforming?
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Chill
Posts: 48
Joined: Sun May 22, 2011 9:35 pm

Re: World 6

Post by Chill »

The Steel for my D helm had a day left lmao, oh the Irony
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Sarchi
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Location: 109, -37

Re: World 6

Post by Sarchi »

Chill wrote:The Steel for my D helm had a day left lmao, oh the Irony
No soup for you.
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cobaltjones
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Joined: Tue Dec 07, 2010 1:27 am

Re: World 6

Post by cobaltjones »

Burmo wrote:
cobaltjones wrote:The saving grace here should be that Salem is still quite a ways off from completion, so it's pretty likely that this world will be around for at least 6 months, and likely more. Still, the early-mid game as it currently stands is completely monotonous and I just wonder how much time and effort people are going to be willing to put forth with the horribly boring middle game when they've already done the exact same thing time and time before.
Someones obveulsy raging
What?
GraBug
Posts: 27
Joined: Sun Oct 23, 2011 7:19 pm

Re: World 6

Post by GraBug »

Yeah, the gods finally blessed me with Iron too, and I was so happy, then they do this, and somehow I'm happier, XD
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kennacudnik
Posts: 30
Joined: Fri Sep 17, 2010 3:12 am
Location: U.S.A - Texas

Re: World 6

Post by kennacudnik »

:D new worlds are fun to start over with... :) i know i dont have to worry about 3 random A$$ guys boating by and killing me :'( just a noble farmer.. lol.. :D
Somedays you just have to accept that you are the pigeon.... and some days you are the statue!.. :3
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Valkorus
Posts: 23
Joined: Sat Oct 22, 2011 3:28 am

Re: World 6

Post by Valkorus »

kennacudniki wrote: know i dont have to worry about 3 random A$$ guys boating by and killing me :'(
Give it a day or two.
My color is mauve.
I value rare Magic: The Gathering cards and my pikachu bedspread. I love to pretend I'm a wizard and not get laid. At my best, my mom thinks I'm cool. At my worst, I am a waste of space and resources. My symbol is a rainbow flag. My enemies are the cool kids.
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rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: World 6

Post by rye130 »

You removed a useful mechanic in the game (charterstones) without fixing a broken one (vaults).

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