Exactly what it says on the tin.
Also, where are the insane cannibalistic native NPCs?
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Whatever happened to bandits?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Whatever happened to bandits?
I miss them. 
They need to roam the hearth, leaving scents of Banditry, and you can hunt them down as a quest.
They need to roam the hearth, leaving scents of Banditry, and you can hunt them down as a quest.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Whatever happened to bandits?
Or track them to a bandit camp, where you must defeat the bandit king to complete the quest!Jfloyd wrote:I miss them.
They need to roam the hearth, leaving scents of Banditry, and you can hunt them down as a quest.
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Cassial
- Posts: 39
- Joined: Thu Oct 01, 2009 10:55 pm
Re: Whatever happened to bandits?
... Or tag along and murder a village alongside them.
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Whatever happened to bandits?
There were NPCs?
Holy shit I'm too much of a newb for this rubbish.
EDIT:
And by NPCs, I mean non-hunting fodder NPCs.
Holy shit I'm too much of a newb for this rubbish.
EDIT:
And by NPCs, I mean non-hunting fodder NPCs.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Whatever happened to bandits?
Well, we got rid of them. :)Blaze wrote:Exactly what it says on the tin.
Also, where are the insane cannibalistic native NPCs?
They weren't intended to be to begin with -- they were just the result of some test code I used to try out some of the base pieces of code before I made the actual animals. That's not to say that bandits won't be coming back, though. The question of NPCs is still put on hold, awaiting decision. Before we got all these players and all (:D), we were clear beyond a doubt that there should be NPCs in Haven, but since people seem to be handling themselves fine without NPCs, it isn't as obvious anymore.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Whatever happened to bandits?
pleeeease do put npcs, or at least some sort of vendor stands for villages only (assigned to other people and possibly taxed by the lawspeaker). it would make a great addition to make those coins less useless, and if you let us barter through it it would be awesome too =D
but seriously, how will you ever do the quest system without npcs? <.<
but seriously, how will you ever do the quest system without npcs? <.<
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Whatever happened to bandits?
i liked the bandit guys, they looked cool. i wanted one of those masks.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Whatever happened to bandits?
Player driven quests. I have an idea I'm formulating and need to write it down sometime when I'm roasting a bunch of meat. Mostly, bounties, dev approved special PC's etc.Pacho wrote:pleeeease do put npcs, or at least some sort of vendor stands for villages only (assigned to other people and possibly taxed by the lawspeaker). it would make a great addition to make those coins less useless, and if you let us barter through it it would be awesome too =D
but seriously, how will you ever do the quest system without npcs? <.<
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Whatever happened to bandits?
A generic bandit that raids and you can kill isn't an NPC, right? Shouldn't it fall under the "creeps" category?loftar wrote:Well, we got rid of them.Blaze wrote:Exactly what it says on the tin.
Also, where are the insane cannibalistic native NPCs?
They weren't intended to be to begin with -- they were just the result of some test code I used to try out some of the base pieces of code before I made the actual animals. That's not to say that bandits won't be coming back, though. The question of NPCs is still put on hold, awaiting decision. Before we got all these players and all (:D), we were clear beyond a doubt that there should be NPCs in Haven, but since people seem to be handling themselves fine without NPCs, it isn't as obvious anymore.
Because there's always the word "Character" in it, and I haven't seen a single creep ingame with a character
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
