I know there are various (fixed?) wall/cliff jump techniques. I'm too noob to know what they are. My questions is basically can I count a cliff as a wall, the same as a palisade? I'm building it (I hope) so no one can squeeze through, but is one or the other more vulnerable?
Besides filling my base area with unbuilt signs or other unsightly things is it possible to prevent wall jumping? How do I secure my base!
Thanks for the attention fellas.
-
trondaron
- Posts: 78
- Joined: Mon Apr 04, 2011 5:31 pm
Palisade vs Cliffs as Walls
Last edited by trondaron on Fri Oct 28, 2011 3:50 pm, edited 1 time in total.
-
cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Palisade vs Cliffs as Walls
No. Never.
-
trondaron
- Posts: 78
- Joined: Mon Apr 04, 2011 5:31 pm
Re: Palisade vs Cliffs as Walls
This means cliff is weaker security than a palisade? I know I'm being insistent.cobaltjones wrote:No. Never.
-
M_So
- Posts: 229
- Joined: Sun May 08, 2011 10:50 pm
Re: Palisade vs Cliffs as Walls
I know people always say it is, not sure why but i just take their word for it, some people go as far to pali around cliffs rather then end their wall at them.trondaron wrote:This means cliff is weaker security than a palisade? I know I'm being insistent.cobaltjones wrote:No. Never.
-
killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: Palisade vs Cliffs as Walls
When it comes to security, I wouldn't take my chances.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Palisade vs Cliffs as Walls
The first time they fixed the "wall jump" bug was about a year ago if I recall right. Funny thing is... it keeps popping back up every once in a while.
What's a wall jump bug? Using existing items or structures to magically teleport yourself over a wall, cliff, or other normally unpassable object. With cliffs, there was one particular bug that ONLY worked with cliffs. The server can 'see' walls as such, but it might not see cliffs as anything as ordinary terrain. Thus, it didn't work with walls. Walls needed more 'complex' techniques like using crossroads or charter stones to jump over. Charter stones were just removed because they are the last known way to abuse this. However, these bugs have popped back up again as changes were made to the server and there's always a chance they'll pop back up again.
What's a wall jump bug? Using existing items or structures to magically teleport yourself over a wall, cliff, or other normally unpassable object. With cliffs, there was one particular bug that ONLY worked with cliffs. The server can 'see' walls as such, but it might not see cliffs as anything as ordinary terrain. Thus, it didn't work with walls. Walls needed more 'complex' techniques like using crossroads or charter stones to jump over. Charter stones were just removed because they are the last known way to abuse this. However, these bugs have popped back up again as changes were made to the server and there's always a chance they'll pop back up again.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Palisade vs Cliffs as Walls
You can't make a very good seal with cliff/wall transitions. IE: there are usually holes that someone could squeeze through, and cliffs in general are a bit easier to wall-jump.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Palisade vs Cliffs as Walls
But you CAN seal them. The problem with cliffs as walls is as noted above, not this minor issue.Shadow7168 wrote:You can't make a very good seal with cliff/wall transitions. IE: there are usually holes that someone could squeeze through, and cliffs in general are a bit easier to wall-jump.
Another thing nobody has even mentioned: you need twice the leather and bone glue to build a palisade using a cliff as a wall (assuming you want a gate in your palisade). This makes it even harder to build properly so that a gate will line up, and if you do get the gate fine, you need even more glue and leather to make sure the corners at the cliff are properly enclosed. (I've never tried this, but from a few of the complaints I've heard on the forums, you can screw it up so you can't build a gate.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
TheTylerLee
- Posts: 1604
- Joined: Thu Jul 21, 2011 6:00 am
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Palisade vs Cliffs as Walls
Even those aren't secure. They're just designed in a way to be as annoying as possible to destroy so that nobody will even bother.TheTylerLee wrote:no such thing as "secure" in HnH.. Except HV's
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.