James has 67 perception, though.Chakravanti wrote:BAW!! You gave yourself away early and we ALL missed it!!!!!jorb wrote:....Example: James has 14 perception...
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bling & Beer Brawl
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Loopoo
- Posts: 342
- Joined: Sun Aug 09, 2009 12:30 am
Re: Game Development: Bling & Beer Brawl
Jorb, please draw the boats and get em in the game ASAP :C
I'm really waiting on them :C
I'm really waiting on them :C
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Devour
- Posts: 326
- Joined: Mon Jun 01, 2009 10:13 am
Re: Game Development: Bling & Beer Brawl
I have to say that I don't like the whole "seeing quality" thing. It's just really annoying. It'd be better if it was based on your level in the related skill, instead of generic perception.
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Froggeryz
- Posts: 78
- Joined: Mon Jul 13, 2009 5:42 pm
Re: Game Development: Bling & Beer Brawl
how long is this "ql32+" going to be in for, not playing until it has been fixed
I can barely do anything because I don't know what ql shit is, what if I accidently use the high ql stuff I'm saving?
and no, I'm not going to spend two weeks eating raw carrots just so I can see what ql shit is
I can barely do anything because I don't know what ql shit is, what if I accidently use the high ql stuff I'm saving?
and no, I'm not going to spend two weeks eating raw carrots just so I can see what ql shit is
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Bling & Beer Brawl
Loopoo wrote:Jorb, please draw the boats and get em in the game ASAP :C
I'm really waiting on them :C
/me adds to mindforce
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Game Development: Bling & Beer Brawl
that means you to low to see what is really hq. so your level only is q32. trade with that or learn to understand the fine difference between madet stuff.
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Voideka
- Posts: 51
- Joined: Wed Jul 15, 2009 4:04 am
Re: Game Development: Bling & Beer Brawl
Exactly. Generic perception doesn't even make sense if you leave out the appropriate skill; like Masamune wouldn't know a good sword if he started to lose his sight.Devour wrote:I have to say that I don't like the whole "seeing quality" thing. It's just really annoying. It'd be better if it was based on your level in the related skill, instead of generic perception.
A better idea, in my opinion, would either be to combine the skill and perception in some way (with the result no lower than the skill to make it), or to check which is higher, skill or per, and use that. Personally I think the former is the best, as it is most realistic. A good smith will know what it takes to make a certain quality of goods, as he employs those techniques in his work. A good and highly perceptive smith will be able to see what makes an item better than his own best, and this is in part how he learns, by incorporating those things into his future work.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Bling & Beer Brawl
For enjoyment and balance, I don't see any need of a limit on what QL you can see. It just seems because it has been added everyone is trying to find a better way to do it when it is an unneeded system in its self.Voideka wrote:Exactly. Generic perception doesn't even make sense if you leave out the appropriate skill; like Masamune wouldn't know a good sword if he started to lose his sight.Devour wrote:I have to say that I don't like the whole "seeing quality" thing. It's just really annoying. It'd be better if it was based on your level in the related skill, instead of generic perception.
A better idea, in my opinion, would either be to combine the skill and perception in some way (with the result no lower than the skill to make it), or to check which is higher, skill or per, and use that. Personally I think the former is the best, as it is most realistic. A good smith will know what it takes to make a certain quality of goods, as he employs those techniques in his work. A good and highly perceptive smith will be able to see what makes an item better than his own best, and this is in part how he learns, by incorporating those things into his future work.
Also what is the point in trade if I have to have high amounts of the skill required to make it to even see if it's good?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Bling & Beer Brawl
The point is well reputed merchs.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Drakxii
- Posts: 18
- Joined: Mon Sep 21, 2009 10:54 pm
Re: Game Development: Bling & Beer Brawl
You clearly didn't have more then 20 int so your were not doing it the newbie way.jorb wrote:James has 67 perception, though.Chakravanti wrote:BAW!! You gave yourself away early and we ALL missed it!!!!!jorb wrote:....Example: James has 14 perception...