Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
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cobaltjones
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Joined: Tue Dec 07, 2010 1:27 am

Re: Game Development: Salem & Haven

Post by cobaltjones »

Well that was certainly underwhelming.

I get that you guys are big lore/text/folk/myth geeks, but basing a huge chunk of the game on ancillary details like old mythos books just strikes me as boring.
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Nummy
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Re: Game Development: Salem & Haven

Post by Nummy »

Witches? New summonable scents? More griefing? Not thanks. I will stay away from Salem...
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painhertz
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Re: Game Development: Salem & Haven

Post by painhertz »

cobaltjones wrote:Well that was certainly underwhelming.

I get that you guys are big lore/text/folk/myth geeks, but basing a huge chunk of the game on ancillary details like old mythos books just strikes me as boring.
:: Cough :: Moron :: Cough ::
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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cobaltjones
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Re: Game Development: Salem & Haven

Post by cobaltjones »

painhertz wrote:
cobaltjones wrote:Well that was certainly underwhelming.

I get that you guys are big lore/text/folk/myth geeks, but basing a huge chunk of the game on ancillary details like old mythos books just strikes me as boring.
:: Cough :: Moron :: Cough ::
Sorry you get excited about longwinded references to Lovecraft in your MMO.
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MagicManICT
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Re: Game Development: Salem & Haven

Post by MagicManICT »

cobaltjones wrote:
painhertz wrote:
cobaltjones wrote:Well that was certainly underwhelming.

I get that you guys are big lore/text/folk/myth geeks, but basing a huge chunk of the game on ancillary details like old mythos books just strikes me as boring.
:: Cough :: Moron :: Cough ::
Sorry you get excited about longwinded references to Lovecraft in your MMO.
Kinda have to agree. I'd find it a bit more interesting if they had more references to local lore or texts on Witchcraft from that time.

Otherwise, I say as long as it's a balanced system, it should be worth the extra that it adds to the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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cobaltjones
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Re: Game Development: Salem & Haven

Post by cobaltjones »

I really don't have a problem with the actual lore being subject of items/spells in the game. I love the idea of the night walkers and other mythical creatures pulled from folklore. I just don't like the way that the references are basically shoved down your throat.

I suppose the actual gameplay will be quite different but when it's being demoed and 5 minutes and a paragraph tooltip with Lovecraft quotes are used to explain a simple spell it's a little boring (for those of us not interested in the source material).
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ewlol
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Re: Game Development: Salem & Haven

Post by ewlol »

wasting budget for useless, unexciting trailers that are actually 25 seconds of footage, 40 seconds of fading between seatribe and paradox interactive logos.

good balancing of budget making these, rather than using it on pumping the game out faster.
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Thijssnl
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Re: Game Development: Salem & Haven

Post by Thijssnl »

ewlol wrote:wasting budget for useless, unexciting trailers that are actually 25 seconds of footage, 40 seconds of fading between seatribe and paradox interactive logos.

good balancing of budget making these, rather than using it on pumping the game out faster.
This, I didnt really get a stiffy for it.
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Robertzon
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Re: Game Development: Salem & Haven

Post by Robertzon »

ewlol wrote:wasting budget for useless, unexciting trailers that are actually 25 seconds of footage, 40 seconds of fading between seatribe and paradox interactive logos.

good balancing of budget making these, rather than using it on pumping the game out faster.
Sad, but true.
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burgingham
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Re: Game Development: Salem & Haven

Post by burgingham »

Good thing you guys all got intimate insights into their budget. Wtf?

Cobalt and MagicMan should focus on this sentence:
cobaltjones wrote: I suppose the actual gameplay will be quite different
Don't judge something you haven't really seen yet.

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