Local Map Stitching Script

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BruThoL
Posts: 392
Joined: Tue Feb 15, 2011 11:01 pm

Re: Local Map Stitching Script

Post by BruThoL »

secobi wrote:I'm not sure if this module has anything to do with my recent client (presumably) problems. I'd figure this is just a good place to check first. Anyways, I use Ender's 32-bit on two-computers and every since the start of this world six with the simultaneous installation of this stitching script on one computer I haven't been able to log-in twice with the same character on that particular computer without the game entirely locking up after the entire GUI finishes loading. I can start a new character just fine and enter the main world but logging off and re-entering it is the only problem. I have windows vista-64 on the computer that locks-up and XP on the one that doesn't btw. Mainly I'd just want confirmation that the script does interface with my client at the point of 'starting where you last logged out' with or without the exact details.
Maybe you played in w5 and your shortcut bars contains orders/recipes you don't have yet on your char.
So it freezes at start.
You should remove your shortcuts in ender.
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Galthon
Posts: 106
Joined: Sat Sep 17, 2011 4:31 pm
Location: Willamette Valley

Re: Local Map Stitching Script

Post by Galthon »

Anyone clever enough to figure out how to make the generated map zoomable? Been dicking around with that, but had little to no luck even getting a foothold on it. Programming skills are way too rusty. :/
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Local Map Stitching Script

Post by borka »

@Galthon

Have a look at Tavs python script:

viewtopic.php?f=27&t=20255
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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stepbystep
Posts: 2
Joined: Fri Oct 28, 2011 8:54 am

Re: Local Map Stitching Script

Post by stepbystep »

OK I have solved my problem, but there is another one. How can i hide php console window of your script? I want to run main.php automatically every 1 minute through task scheduler, but that window appears on top of other applications and annoys me.
REWB
Posts: 206
Joined: Tue May 11, 2010 11:20 pm
Location: east coast USA

Re: Local Map Stitching Script

Post by REWB »

So, I copy my map's folder's from Enders to the "Master Folder" in the new "H&H Local" folder that was created by unzipping the download?

Do I need this to run the programe? http://file.org/extension/php
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Galthon
Posts: 106
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Location: Willamette Valley

Re: Local Map Stitching Script

Post by Galthon »

Thanks, Borka. :)
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XaoZLo
Posts: 64
Joined: Thu Apr 07, 2011 8:27 pm

Re: Local Map Stitching Script

Post by XaoZLo »

please do detailed installation instructions
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Galthon
Posts: 106
Joined: Sat Sep 17, 2011 4:31 pm
Location: Willamette Valley

Re: Local Map Stitching Script

Post by Galthon »

  • Install PHP
  • Find this line in the main.php and edit it to match where you have the client installed

    Code: Select all

    $ender_maps = 'C:\\Users\\Public\\Games\\HnH_Ender_x64\\map';
  • Open a command prompt, navigate to the directory you extracted the stitcher to, and type 'php main.php'.
Or, you can use something like my lazy man's loop in a batch file...

Code: Select all

for /l %%a in (1,1,50) do php main.php
run.txt
Save it to the same folder as the rest of the stitcher, and change the extension to .bat, will loop the stitcher 50 times a run.
You do not have the required permissions to view the files attached to this post.
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Lopezruy
Posts: 72
Joined: Mon Oct 31, 2011 7:59 pm
Location: In the Universe... Try and find me.

Re: Local Map Stitching Script

Post by Lopezruy »

Will this script only record the maps that we see? Or does number the maps according to however many different maps have been made?
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secobi
Posts: 19
Joined: Sun Jul 17, 2011 7:22 am
Location: Texas

Re: Local Map Stitching Script

Post by secobi »

BruThoL wrote:
secobi wrote:I'm not sure if this module has anything to do with my recent client (presumably) problems. I'd figure this is just a good place to check first. Anyways, I use Ender's 32-bit on two-computers and every since the start of this world six with the simultaneous installation of this stitching script on one computer I haven't been able to log-in twice with the same character on that particular computer without the game entirely locking up after the entire GUI finishes loading. I can start a new character just fine and enter the main world but logging off and re-entering it is the only problem. I have windows vista-64 on the computer that locks-up and XP on the one that doesn't btw. Mainly I'd just want confirmation that the script does interface with my client at the point of 'starting where you last logged out' with or without the exact details.
Maybe you played in w5 and your shortcut bars contains orders/recipes you don't have yet on your char.
So it freezes at start.
You should remove your shortcuts in ender.
Well I deleted the "Belts_[character name].conf" files and that worked but it appears not for the same reasons as you mention. I finally got around to trying this script with the 64-bit client after getting the my 32 bit back to working normally and I ran into the exact same problem. I only started using the 64 bit client after world 6 and more precisely after my problems with the 32 bit client. Well I did the same trick, deleted the .conf files as mentioned, and that cured the freezing yet again. That discrepancy aside it looks like the script isn't working in a very straight-forward manner: the mapped area seems to be random and tiny. I'll need to play with it some more because I JUST NOW started using it with 64 bit client but I'm wondering 2 things which I think definitely should be addressed in the OP..
  • Do I need to run "php main.php" AFTER each time I play, WHILE I play or just ONCE?
  • How does or should I use this with multiple characters and accounts?
I haven't tried repeated use yet with the 64-bit client but regardless I think these 2 questions should be addressed beforehand.
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