MagicManICT wrote:Whether you can mine a tile or not compares the tile's hardness number to your mining ability. Hardness ranges from 10* level to ???. (I don't think anyone has provided any numbers on this.) Mining Ability is calculated as the geometric mean of your Strength and the tool quality you have equipped or Ability = sqrt (tool q * Str). A pick axe is preferable as it will mine much faster than a stone axe (factor of 3 if I recall) when quality is equal. You might not be able to mine with a low Q pick compared to a medium to high Q stone axe, though.
Another thing to consider when using a pick axe is that it consumes (approximately?) twice as much stamina, so you may be better off using a stone axe if the quality is of enough difference.
first chance I've gotten to get to the mine with my pickaxe, I can't mine half the stuff I could before, and the stuff I can goes about the same speed...just takes alot more stamina(hourglass goes through twice and too tired to mine versus 8 or more times with stone axe). I guess quality is a bit more important when it comes to mining.
Are the starting positions for new players completely random or confined to a certain area (i.e. the innermost SG or something)? I'm asking because I previously played W3 and it didn't have anything like the density of hearthfire this world has (at least one per minimap square) or is this simply because there are more players for the same (or less?) space?
“Man is the only animal for whom his own existence is a problem which he has to solve” - Erich Fromm
VileThings wrote:Are the starting positions for new players completely random or confined to a certain area (i.e. the innermost SG or something)? I'm asking because I previously played W3 and it didn't have anything like the density of hearthfire this world has (at least one per minimap square) or is this simply because there are more players for the same (or less?) space?
I believe it is random, I know I did not start in the center SG, I'm near the top of the map ether the north or northeast. The world is smaller then is was back in world 3, so I guess everyone is closer together no matter what.
Does q10 ore exists at all? If I'm mining and get tons of q10 stone is there still a chance to get ore?
Also does it have the same probabilities to mine close to a cave entrance versus deeper in the cave itself? I ask this because it seems the further away I go from the cave entrance the harder the stone becomes and I can't mine most of it.
I've read hardness/quality/chance are random but was wondering if being near a cave entrance lowers the chances.
Vimred wrote:Does q10 ore exists at all? If I'm mining and get tons of q10 stone is there still a chance to get ore?
Also does it have the same probabilities to mine close to a cave entrance versus deeper in the cave itself? I ask this because it seems the further away I go from the cave entrance the harder the stone becomes and I can't mine most of it.
I've read hardness/quality/chance are random but was wondering if being near a cave entrance lowers the chances.
there is Q10 ore but if you are getting stones you are not mining a ore vain so look elsewhere.
Yes I keep snake-ing into the darkness of void hopefully I'll intercept a vein. Or are you saying it's in vein (no pun intended) to keep mining in this entire area if I haven't found anything so far?
Also do you know if mining near a cave entrance lowers the chances?
Vimred wrote:Yes I keep snake-ing into the darkness of void hopefully I'll intercept a vein. Or are you saying it's in vein (no pun intended) to keep mining in this entire area if I haven't found anything so far?
Also do you know if mining near a cave entrance lowers the chances?
There may be metal in the cave, if you happen to find rust root go above ground and prospect. (it always checks the level below you) Are you using enders client? if so try pressing ctrl N in dark places.